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Thread: dealer ran out of cards

  1. #1


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    dealer ran out of cards

    I remember a unique situation that happened a long time ago that I never thought about until today. There were 3 players at a 6:5 single deck table table. I was just watching since I don't play sucker games. Well anyway, The dealer dealt out everyone's cards, a player hit his hand, and guess what? That was the last card in the deck! The dealer was like, 'oops, sorry guys, I gotta cancel this round.'

    At the time, bells and whistles were going off inside my head. I was like '100% penetration!?? That's gotta be worth something!' But then I reasoned that it was a 6:5 game, and so I walked away and played something else.

    Now everyone says not to bother with the 6:5, so I never thought about this game ever again. But just today, someone referred me to the single deck game selection page on bj21. And it said:
    "6/5 BJ, of course, should be avoided by everyone. Possibly with very deep penetration (perhaps 8 rounds heads-up?) and casino tolerance of a huge bet spread, it could be beaten. But such conditions are unlikely to be found, and searching for them is probably going to be a waste of time."

    Well, looks like I happened to find such a game. Assuming I can find this dealer again, and he is dealing me 8-9 rounds, is this game worth anything? Looks pretty good to me on CVCX if I use a 1-6 spread.

  2. #2


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    Before Katrina, a Biloxi casino used to offer a 6:5 SD game with S17, DA2, DAS, and "100%" (actually 96%) pen: the dealer would keep dealing until she reached the last card, at which point she would collect the discards, shuffle, burn a card, and continue dealing.

    When I could get the game heads-up, I would play with a modest $5-$100 spread. Many times I knew the dealer's hole card when we got to the shuffle. The game was also susceptible to "end play" as well.

    It was a very profitable game back in my red-chipping days ;-)

    Dog Hand

  3. #3


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    That is very funny. I didn't even know that was possible. Maybe I won't walk so fast past these 6:5 games anymore, you know, just in case..

    What do you mean by 'end play'? Is that where you're counting and you can know if the last card is a high card or low card, or you can guess what the last few cards in the deck will be?

  4. #4


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    Quote Originally Posted by Avincow View Post
    That is very funny. I didn't even know that was possible. Maybe I won't walk so fast past these 6:5 games anymore, you know, just in case..

    What do you mean by 'end play'? Is that where you're counting and you can know if the last card is a high card or low card, or you can guess what the last few cards in the deck will be?
    In some cases, the exact card(s) - sorta kinda exponentially helps with play decisions - in other words, you can ignore basic and index play as a result of additional info that is available. Example - last card - monster bet with 12v2. If, for example, playing halves and count is now +1/2. Very safe to double (may not be good for longevity though) for the guaranteed 21. Possibilities are endless.

    Hell, make that 12v10 with 1 card left at halves count of +1/2. Double that monster for the guaranteed 21.
    Last edited by Freightman; 04-07-2015 at 08:54 PM.

  5. #5


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    That 6:5 100% pen game is still in Biloxi. 2 tables $5-$500 and $10-$1000. Same rules as stated above, last time I checked. Not sure what their tolerance is but I was playing 2 hands spreading 2X $10 to 2X $100. Didn't want to push it furthur than that.

  6. #6


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    Quote Originally Posted by Pete View Post
    That 6:5 100% pen game is still in Biloxi. 2 tables $5-$500 and $10-$1000. Same rules as stated above, last time I checked. Not sure what their tolerance is but I was playing 2 hands spreading 2X $10 to 2X $100. Didn't want to push it furthur than that.
    Likely less heat with 6:5 - actually sims pretty good when dealt yo the end.

  7. #7


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    On the topic of the hand being canceled. Double check the rules for the area. In my area they are required to shuffle and complete the round.

  8. #8
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    running out of cards was commonplace at that cherry dd game on the island...til we killed it.. ;(

  9. #9


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    In order to exploit this, you'll want to learn hole card strategy, and get "The Book", as it has charts for this situation.
    The Cash Cow.

  10. #10


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    Quote Originally Posted by moo321 View Post
    get "The Book", as it has charts for this situation.
    Don't need "The Book." Our very own Norm has charts of HC strategy somewhere in his online collection of a million charts. I'll leave it to someone else to find them

  11. #11


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    Well it would be nice if 'the book' was actually available on Amazon or something. Can't I just use this http://wizardofodds.com/games/blackjack/appendix/16/

  12. #12


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    Of course, too bad that page doesn't give variations for surrender, h17 and no das
    Last edited by Avincow; 04-08-2015 at 01:02 PM. Reason: For to add in rule variation

  13. #13


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    Quote Originally Posted by 21forme View Post
    Don't need "The Book." Our very own Norm has charts of HC strategy somewhere in his online collection of a million charts. I'll leave it to someone else to find them
    Didn't see your post before I posted, I will have to give that a look

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