Originally Posted by
moo321
I think a lot of players are getting hung up on winrate, SCORE, and other factors that only consider how good a game is in a sim. I don't think this is a mistake; playing good games is important. It wins more money, takes less risk, and gets us to the long run faster.
However, I theorize that Heat is badly under-considered in most players game analysis. They may not realize how much EV or variance they are eating with cover. They often don't realize how much they're giving up by only playing short sessions.
For example, many players recommend playing 45 minute sessions. This is certainly effective from an operations perspective. It doesn't give them the time or the sample size to bust you. Short, unrated sessions are nearly impossible to tie together, so they can't bust you over the long run.
But what is the 45-minute player giving up? Even if you're on the strip in Vegas, it would be hard to get into another game in 15 minutes. So, you're giving up 1/4 of your hourly rate by moving between games. If you're playing off strip, it might take you 1/2 hour to get to your car, get to the next game, and get down. And this is assuming you have chip inventory and you're not going to the cage. If you're playing riverboats that are 20 miles apart, the cost of "hit and run" is even worse.
Here's a comparison. I'm going to take pretty good games. And I'll compare the winrates in 3 different scenarios: immediately go next door (15 minutes lost) drive across town (30 minutes lost) drive a county over (45 minutes lost).
Game: SD S17 DAS 1-4 spread, Hi-Lo, 20 cards cut off
Base winrate:$89.65
Go next door: $67.24
Go across town: $53.79
Go a county over: $44.83
Game: DD S17 DAS 1-8 Spread, Hi-Lo 26 cards cut off
Base winrate: $93.41
Go next door: $70.05
Go across town: $56.05
Go a county over: $46.71
Game: DD H17 DAS 1-8 spread Hi-Lo, 26 cards cut off.
Base winrate: $74.18
Go next door: $55.63/hour
Go across town: $44.51/hour
Go a county over: $37.09
Game: 6D S17 DAS LS 1-15 spread, 52 cards cut off.
Base winrate: $56.95
Go next door: $42.71
Go across town: $34.17
Go a county over: $28.48
It gets worse:
1. If you're taking 5 minute trips to the cage at each casino, lop off another 3-5%.
2. If you're playing with cover, lop off some more EV and add to your N0.
3. These are good games with aggressive play. If you're playing bad games, your winrate is worse.
On the other hand, let's with the assumption that there is a dumb crew. You can play longer. Or you can play all day. Or you can spread more. Let's take a look at a "bad" game.
Game: H17 DAS 1-8 spread, 52 cards cut off,
winrate: $19.87
Most players would say "this game sucks". It does suck if it's on the Strip and it's sweaty. But what about if you can spread 1-20 on it all day, or for long sessions? If you throw in some wongouts, your winrate could easily get in the $40-50/hour. That's the same as the guy driving around to the Vegas locals games playing DD H17 DAS 26 cut off for 45 minute sessions!
Game: H17 DAS 1-10 spread, 52 cards cut off
winrate: $25.36
Game: H17 DAS 1-15 spread, 52 cards cut off
winrate: $32.65
Game: H17 DAS 1-20 spread, 52 cards cut off
winrate: $37.54
Let's look at some other playable, ok, marginal, or bad games that can become comparably playable by playing them aggressively. I'll go in order of games that, with "standard" spreads are ok, to games that are unplayable with "standard" spreads:
"Playable" ("normal" winrate over $50):
Game: 6d H17 DAS LS, 52 cut off, 1-30 spread, 2 hands
winrate: $78.36
"Ok" ("normal" winrate $30-50)
Game: 8d S17 DAS LS, 52 cut off, 2 hands, 2 hands
winrate: $90.11
Game: 8d S17 DAS, 52 cut off, 1-30 spread, 2 hands:
winrate: $54.85
Game: 8d, H17 DAS LS, 52 cut off, 1-30 spread, 2 hands
winrate: $68.66
"Bad" (normal winrate under $30)
Game: 8d H17 DAS, 52 cut off, 1-30 spread, 2 hands
winrate: $47.99
Game: 6d H17 DAS, 52 cut off, 1-30 spread, 2 hands
winrate: $54.62
Can't play games with bad pen? Are you sure?
Game: 6d S17 DAS LS, 104 cut off, 1-30 spread, 2 hands
winrate: $40.98
Game: 6d H17 DAS LS, 104 cut off, 1-30 spread, 2 hands
winrate: $34.25
Wait, an 8 decker is as good as the DD at the Bellagio?!
These are just base spreads playing 2 hands. They're not considering adding and taking back hands, wongouts, and other factors.
You may say "these are all made up! You can't spread 1-20 on DD!". Almost all of the games I listed are examples of games I have personally played, for hours on end, many with heavy green and even black/purple action. I have played FOR DAYS at games with $200+/hr. winrates.
Yes, rules and pen matter. But I think these are very fair comparisons of the difference in winrate between low and high-heat games. It's hard to actually quantify, but the EV difference between a sweaty game and a heat-free game is probably comparable to the difference between H17 no surrender and S17 LS. Maybe more, depending on how conservative you are on the sweaty game, and how aggressive you are on the heat-free game.
Moral of the story: the guy playing a marginal game could be making more than the guy playing "hit and run" at the best SD and DD in Vegas. The guy playing with a huge spread on a garbage game with a book "winrate" in the teens could outperform someone playing the best pitch games with a bunch of cover.
Conclusion: All other things being equal, low or no-heat games are worth at least as much as rules and pen.
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