A few things to keep in mind:
1. As the count gets higher, the percentage of hands at that count decreases, substantially. We don’t see TCs of 13 and 14 often. So, a simulation is less accurate at those counts. However, this was a 10 billion round sim – so it should still be accurate enough at those counts.
2. Extreme counts often occur only with unusual remaining card combinations.
3. Extreme counts normally occur later in the shoe. How we estimate the remaining decks can result in jumps in the data like this. This sim estimated by half-decks. So, one card difference in depth can cause the TC to change substantially, even though there may be only a small advantage change, causing such aberrations.
4. At different counts, different indices come into play. Advantage jumps around as these indices become useful.
In summary, blackjack isn’t linear.
[EDIT: Boy, you have to answer quickly around here.
]
Bookmarks