The normal betting table has three dimensions: Count, previous bet, and whether you won or lost the previous hand. So, if you have a count of +3, won the last hand, and your last bet was 10 units, the sim will then bet what is in the cell for +3, 10 units and won. But, when you split, double, surrender or push, simply won or lost isn't enough. The Last Hand Status table lets you further define your actions in these situations depending on your the count and situation. For each situations, you can select one of the following:
Ø Won – This will force the Last Hand Status to Won. This means that the Won rows in the Bet
Table will be used in bet size determination.
Ø Lost – This will force the Last Hand Status to Lost. This means that the Lost rows in the
Bet Table will be used in bet size determination.
Ø Last Bet – This will force the next bet to be the same as the last bet. The Bet
Table will not be used for this condition. For example, Last Bet in the Tie row
will force the bet to remain the same after a push.
Ø Last Hand Status – This is a null action. The actual previous hand's status is used.
This table allows several methods of modifiying camo. For example, suppose you lost the previous hand but the count increased. The normal table may be set to NOT raise the bet in this situation because raising the bet after a loss with an increasing count can look suspicious. But, after a double-down and loss, it may look less suspicious and more like chasing losses.
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