Hi,

Is it possible to simulate the use of a session stop-loss either in CVCX or CVData?
Somethink like, if we get to a 30 unit-loss, we stop playing?

It seems that the Trip Bankroll in CVCX is used only to calculate risk of ruin and the Wong-out feature in CVData is only based on the count or the shuffle. So, are there any other features I am bypassing that could possibly implement a stop-loss?

The 149-unit loss I just experienced while practicing (Thanks GOD!!) with CVBJ really got me thinking....

I can see why most AP beginners fail....

Best of luck!