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Originally Posted by
Tthree
George, I am no expert on unbalanced counts but a true counted unbalanced count still goes by RC. It just has the strike point move with penetration. In other words no TC conversions but you need to be able to make deck estimations and remember strike points for different depths into a shoe. I am sure there are practitioners that can correct me if my ignorance has caused me to speak in error.
That's indeed partially true. A lot of the KO practitioners using and referring to "TKO" are not actually TCing, but using the method you just described that is laid out more fully in the Color of Blackjack. There's also a work floating around the interwebs authored by Conrad Membrino called Truing the Red 7 which uses the same idea.
For a level 1 system, using an unbalanced count like TKO or TR7 gives a very solid performance boost over a count like HiLo. The player gains access to a superior set of tags while breaking the bonds of them having to be balanced. By doing this, the level-1 count user can gain about half the advantage difference between level 1 and level 2 systems. Not too shabby!
For a level 2 system, the gain is not there between, lets says, UBZ to Zen (although T-UBZ seems to always beat RPC tags, regardless of 1/2 or whole deck divisors, from any sim I've ever run or seen from others.) TUBZ performs probably just a hair shy of Zen, on paper, but very very very close, and certainly still "on par". In actual practice, I think (for many to most people) TUBZ would provide better results, due to the highly accurate pivot point being up where we're increasing our bets, versus at 0. This is a beneficial concept that is at work for both level 1 and level 2, and one that will not be seen in the sims.
Also, moving from RC to TC mode allows the user to move from 25 or so strategy variations to a full contingent of 40 or 60 or 80 or more, if you're a fanatic. (Not to mention, you don't have to memorize a DIFFERNENT set of index plays for each different number-of-deck game you might play, like you probably have to do with a RC system...) Diminishing returns or no, there's a lot of performance waiting to be mined past those first two dozen index plays....
Other ease of use considerations factor in as well (wonging, smaller and more manageable running counts, etc) all matters of preference, but very noticeable. Of course, the negative numbers would turn a lot of people off.
But, the biggest drawback -- there's not much support or reference material available to the "new counter" and unbalanced TCing. It can be confusing at first, even though it's actually very simple. Hence, I agree, they are probably better off using a more standardized balanced set of tags, if they are seeking a TC system. But for the user who wants to ease into things, starting with an unbalanced, RC system and easing into TC bets then TC index plays, unbalanced systems provides a wonderful, step by step progression as they gain more confidence and capability in their play.
And there is no reason for a RC-system user to ever say "I'm thinking of upgrading to a balanced count..." as one occasionally sees - what a waste of effort! Keep your tried-and-true tags, simply learn to TC them with a generated set of TC indices, and enjoy your "new" system, as powerful or more so than the one you were going to "upgrade" to, and with much less effort.
Last edited by Mr. White; 09-20-2013 at 09:47 AM.
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