Thank You
Creating the matrix (table) of indices (indexes) for deviating
from Basic Strategy is something that I highly recommend.
Do not use a spread sheet, desktop publisher, data base or word processor.
Do them by hand. Like in ancient times. L O L ...
With a pencil, a ruler, and "Graph Paper create one each for
Hard Hit/Stand, Hard Doubles, Soft Doubles, Pair Splits, Late Surrender.
Re-create them, by copying the one you just created.
LIGHTLY erase the numbers, while leaving the grid of columns and rows intact.
Review and repeat. As you repeatedly erase the numbers there will be just
numbers that you can barely see by squinting.
After several times the original numbers that you are using as a TEMPLATE
will be virtually unreadable. You will be dredging up the numbers from
memory before you know it. You will be LEARNING !
IF you can draw, from memory, all of the indices for your game, you will have arrived.
Last edited by ZenMaster_Flash; 08-06-2013 at 05:08 PM.
Good advice Flash. It sounds like the way I learned foreign language syntax etc. Everyone else tried to memorize them to regurgitate for the test. I learned them and would ask questions like why didn't we get the expected vowel reduction in this case when reading text. The rest of the class was clueless because they had memorized everything, these are the tenses and forms. I learned why the vowels reduced and could spot when anomalous things happened. The teacher was an expert in ancient languages. She sometimes would say that is an excellent question when she didn't know the answer. I know I learned a ton about the game hand generating side count adjustments using the mathematical formulas. I could have done it by computer but all I would have is the indices or adjustments without all the knowledge.
I would like to thank Don S and Peter G for their somewhat thorough explanation of the procedures. He and Peter G should have used more complex counts as examples in their books since many things using level one examples are equivalent. It took some trial and error to generate known adjustments properly to eliminate about a half dozen incorrect possibilities for procedures. All of these possibilities were the same with a level 1 count. To many things were 1. It didn't make for the most instructive examples (1 is 1, 1 squared is 1, square root of 1 is 1, everything about the count is 1).
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