so, if I'm understanding correctly, people have recommended using the RC for indices of 0 to overcome the phenomenon of making playing errors at the (zero) bin because of the large frequency of decimal index situations this bin accounts. Am I correct?
However, looking at this graph: http://www.card-counting.com/cvcxonlineviewer3.htm
I see that the differences in EV on 16vT between hitting or standing seems almost negligible compared to perhaps 13v2 (the slopes at the intersection are steeper)
Meaning, I would think there would be greater variance in plays for 13v2 compared to 16vT for TC0. So perhaps using a RC would be more meaningful to use for 13v2?
However, all this is predicated on the assumption that Zero is the exact index for these strategy deviations. It may well be that there is a more profitable 'decimal index for these situations like +0.2 or -0.5 for 13v2.
After all, in Appendix E of PBJ, Wong's simulations show a slight edge on hitting for 16vT for at least a minutely negative count. Compared to standing, the appendix shows that hitting gives +0.006 EV. I would assume this is at or slightly below TC0 since the simulation is run with 16vT and all other cards in deck swapped out for simulation. This gives a running count of -1 no matter what composition of 16vT.
Note: for some reason this graph shows an index of -1 for 13v2, but my books say 0 so I'll go with that and leave it up to differences in simulation methods.
Bookmarks