See the top rated post in this thread. Click here

Page 2 of 2 FirstFirst 12
Results 14 to 23 of 23

Thread: index play

  1. #14


    Did you find this post helpful? Yes | No
    so, if I'm understanding correctly, people have recommended using the RC for indices of 0 to overcome the phenomenon of making playing errors at the (zero) bin because of the large frequency of decimal index situations this bin accounts. Am I correct?

    However, looking at this graph: http://www.card-counting.com/cvcxonlineviewer3.htm
    I see that the differences in EV on 16vT between hitting or standing seems almost negligible compared to perhaps 13v2 (the slopes at the intersection are steeper)
    Meaning, I would think there would be greater variance in plays for 13v2 compared to 16vT for TC0. So perhaps using a RC would be more meaningful to use for 13v2?

    However, all this is predicated on the assumption that Zero is the exact index for these strategy deviations. It may well be that there is a more profitable 'decimal index for these situations like +0.2 or -0.5 for 13v2.

    After all, in Appendix E of PBJ, Wong's simulations show a slight edge on hitting for 16vT for at least a minutely negative count. Compared to standing, the appendix shows that hitting gives +0.006 EV. I would assume this is at or slightly below TC0 since the simulation is run with 16vT and all other cards in deck swapped out for simulation. This gives a running count of -1 no matter what composition of 16vT.

    Note: for some reason this graph shows an index of -1 for 13v2, but my books say 0 so I'll go with that and leave it up to differences in simulation methods.
    Last edited by Preferrd; 07-30-2013 at 12:35 AM.

  2. #15


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Tthree View Post
    ...I only tried to answer his question without getting too complicated.
    Well, there's a first for everything!
    "One of these days in your travels, you are going to come across a guy with a nice brand new deck of cards, and this guy is going to offer to bet you that he can make the Jack of Spades jump out of the deck and squirt cider in your ear. But, son, do not take this bet, for if you do, as sure as you are standing there, you are going to end up with an ear full of cider."

  3. #16


    Did you find this post helpful? Yes | No
    If the actual index is +0.3, but is listed as 0, and the current TC for the shoe you're playing is +0.2, how big of a difference is that going to have? A 0.2 TC is the same as having a +1 RC with 5 decks remaining. In that case, you'd be playing incorrectly. But if say the TC is 0.33 (RC = 1, 3 decks remaining), then you would be playing correctly.

    I believe you use the RC instead of TC with indices of 0 because (say the index is stay => 0), when you calcupate the -1 RC with 3 decks remaining, your TC will be -0.33 and when truncated will be 0. So while you should be hitting because you have not yet actually met the 0 TC threshold, you would mistakenly be staying in such a situation.
    "Everyone wants to be rich, but nobody wants to work for it." -Ryan Howard [The Office]

  4. #17


    Did you find this post helpful? Yes | No
    I've only heard in this thread to use the RC for indices of 0. Is this just an offhanded theory or solid practice? I've never read in a book instructions to use the RC for indices of 0.

    Can I get an official ruling on using the RC for indices of 0? 12v4 13v2 16vT A2v5 A8v6 (H17) 3,3 A,7 9v3 etc??? these are quite a few playing decisions

  5. #18
    Senior Member
    Join Date
    Jun 2013
    Location
    The great white north
    Posts
    208


    Did you find this post helpful? Yes | No
    In Hi-Lo, in order to obtain the TC, you divide the RC by decks remaining. Now, let's see. With an RC of 0, can you think of a divisor that will result in any TC other than 0?

  6. #19


    Did you find this post helpful? Yes | No
    Quote Originally Posted by MidniteToker View Post
    In Hi-Lo, in order to obtain the TC, you divide the RC by decks remaining. Now, let's see. With an RC of 0, can you think of a divisor that will result in any TC other than 0?
    Very good observation. Not quite the answer I was looking for.

  7. #20
    Random number herder Norm's Avatar
    Join Date
    Dec 2011
    Location
    The mote in God's eye
    Posts
    12,476
    Blog Entries
    59


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by MidniteToker View Post
    In Hi-Lo, in order to obtain the TC, you divide the RC by decks remaining. Now, let's see. With an RC of 0, can you think of a divisor that will result in any TC other than 0?
    That's not the point. Point is, there are multiple RCs that can result in a TC of zero. So, if the index is 0, using the RC instead of the TC can be a bit more accurate.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  8. #21


    Did you find this post helpful? Yes | No
    Yes, the conversation evolved into something a little more specific than the OP query. Its left me indecisive on 0 index plays which is uncomfortable... There are quite a handful of 0 index plays in H17 (which is the only game in my locality), and I doubt that the efficiency of using the RC instead of the TC has the same correlation over all those plays. So I'm thinking, which plays to use the RC and which not to? Its got to depend on the significance of deviating from basic strategy on each particular index.

  9. #22
    Senior Member
    Join Date
    Jun 2013
    Location
    The great white north
    Posts
    208


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Norm View Post
    That's not the point. Point is, there are multiple RCs that can result in a TC of zero. So, if the index is 0, using the RC instead of the TC can be a bit more accurate.
    True, my point only concerned an RC of 0. For RCs corresponding to a TC of 0, if you're flooring will range from 0 to the number of decks played (not inclusive). If truncating, then the same range extends in negative RCs as well. If rounding, 0 to half the number of decks unplayed (not inclusive), and the same thing into negative counts (but include the exact half in negative RC).

    Decks remaining: 3, 0 TC if flooring with RC 0 to 2, if truncating with RC -2 to 2, if rounding with RC -1 to 1.
    Decks remaining: 4, 0 TC if flooring with RC 0 to 3, if truncating with RC -3 to 3, if rounding with RC -2 to 1
    Decks remaining: 5, 0 TC if flooring with RC 0 to 4, if truncating with RC -4 to 4, if rounding with RC -2 to 2

    And so on. I think that's correct...

  10. #23
    Senior Member yesiamred's Avatar
    Join Date
    Dec 2011
    Location
    none ya
    Posts
    156


    Did you find this post helpful? Yes | No
    Quote Originally Posted by MidniteToker View Post
    Please get some books and study up. You don't even know what you're asking, and from that, it's apparent you wouldn't know how to use it anyway.

    Here's an index: 16vT @ -10.
    Here's another: 16vT @ -2
    Here's a third: 16vT @ 0
    Want another? Sure: 16vT @ 4

    What count are they for? What rules are they for? What game conditions are they for? Who knows? You didn't specify anything relevant to your situation, so no one can help you. You didn't provide any details of your game or your count, which shows you don't understand what indexes really are and how they work.

    No one can help those who are unwilling to help themselves.

    Yes, I agree...you will learn much more from reading and researching yourself. I would'nt just take someones word on what could potentially be your bread and butter. I own or have read just around every book ever written on the game of blackjack.
    Last edited by yesiamred; 08-03-2013 at 09:45 AM. Reason: spelling

Page 2 of 2 FirstFirst 12

Similar Threads

  1. 21forme: Question for Katarina (BS v Index play)
    By 21forme in forum Blackjack Main
    Replies: 4
    Last Post: 03-07-2008, 04:01 AM
  2. 21forme: Katarina - index play error?
    By 21forme in forum Blackjack Main
    Replies: 10
    Last Post: 03-07-2008, 01:57 AM
  3. chgobjpro: Index play question
    By chgobjpro in forum Main Forum
    Replies: 5
    Last Post: 02-09-2006, 02:31 PM
  4. Robert: Hi-Lo Index Play
    By Robert in forum Blackjack Main
    Replies: 6
    Last Post: 02-10-2005, 02:46 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.