SD, 16 v T, three cards comp-dependence
Hand hitting standing action index prob. occurrence
T,5,A -.549645 -.536044 s -3.9 0.003546034
T,4,2 -.549087 -.544808 s -0.3 0.003546034
T,3,3 -.544348 -.543884 s 0.3 0.001329763
9,6,A -.511686 -.537348 h 1.9 0.000945609
9,5,2 -.559519 -.542159 s -1.3 0.000945609
9,4,3 -.555709 -.541488 s -0.8 0.000945609
8,7,A -.517238 -.511573 s -2.9 0.000945609
8,6,2 -.52146 -.542529 h 3.6 0.000945609
8,5,3 -.566471 -.537241 s -3.0 0.000945609
8,4,4 -.56829 -.537494 s -3.2 0.000472805
7,7,2 -.526452 -.515857 s -1.4 0.000472805
7,6,3 -.529144 -.537389 h 2.1 0.000945609
7,5,4 -.579651 -.532973 s -5.6 0.000945609
6,6,4 -.5368 -.559716 h 4.5 0.000472805
6,5,5 -.585888 -.556031 s -2.0 0.000472805
Basic strategy
Hit whenever a 6 is included except with 6,5,5; otherwise stand.
Average counting strategy
Weighted average index
Wi = (Sum Ii*Pi)/15 = -1.2
That?s: Stand on all your 3 cards 16s v T. Hit if TC < = -1.2 ( Hi-lo)
After the insurance bet, this index 16 v T is by far the most important in average gains for varying BS. If there is something worth in all this, it must be here. Disregard any attempt to employ this added complexity for the rest of indexes.
Sincerely
Z
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