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UNDERTHARADAR: Speed Count System
Has anyone taken this Speed Count 2 day seminar?I've received some info on there Speed Count but still haven't decided.If this isn't good what count systems do you recommend.
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Dr. Jekyll: Re: Speed Count System
Why would you want something with 70 % of the power of Hi-Lo without indices. All for how much?
Learn Red-Seven if you want an easy system that get the money.
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Norm Wattenberger: Re: Speed Count System
> If
> this isn't good what count systems do you
> recommend.
Any other system More seriously, take a look at the link below:
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Parker: Why?
> Has anyone taken this Speed Count 2 day
> seminar?I've received some info on there
> Speed Count but still haven't decided.If
> this isn't good what count systems do you
> recommend.
I'm having a really hard time understanding why anyone in his right mind would spend $895 plus expenses, not to mention wasting two days of his life, to learn a system that, according to its creator, provides "70% to 95% of the power of High-Low (without play indices)."
This would make it similar in performance (although I haven't run any sims to verify this) to KO Rookie, which can be learned in its entirety from the KO website without spending a dime.
Any of the popular level one counts (Hi-lo, KO, Silver Fox or Red 7) with just the I-18 indices should out-perform the Speed Count by a significant margin.
Along with saving you almost $900. :-)
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Random Poster: sigh...
All caps, like John Hustler... 3 plugs and counting?
> I'm having a really hard time understanding
> why anyone in his right mind would spend
> $895 plus expenses, not to mention wasting
> two days of his life, to learn a system
> that, according to its creator, provides
> "70% to 95% of the power of High-Low
> (without play indices)."
> This would make it similar in performance
> (although I haven't run any sims to verify
> this) to KO Rookie, which can be learned in
> its entirety from the KO website without
> spending a dime.
> Any of the popular level one counts (Hi-lo,
> KO, Silver Fox or Red 7) with just the I-18
> indices should out-perform the Speed Count
> by a significant margin.
> Along with saving you almost $900. :-)
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Sun Runner: MY THOUGHTS EXACTLY *NM*
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NMSE: Re: Why?
> I'm having a really hard time understanding
> why anyone in his right mind would spend
> $895 plus expenses, not to mention wasting
> two days of his life, to learn a system
> that, according to its creator, provides
> "70% to 95% of the power of High-Low
> (without play indices)."
> This would make it similar in performance
> (although I haven't run any sims to verify
> this) to KO Rookie, which can be learned in
> its entirety from the KO website without
> spending a dime.
> Any of the popular level one counts (Hi-lo,
> KO, Silver Fox or Red 7) with just the I-18
> indices should out-perform the Speed Count
> by a significant margin.
> Along with saving you almost $900. :-)
> What is the website for the KO?
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