Norm,

I would like to generate some reverse wonging points (white rabbit) for an 8-deck game with 1 deck cutoff. The software allows for specification of 6 penetration levels. So, assuming I used flooring to estimate the discard rack, that means the 6th penetration level would cover cards 260 to 364, or decks 5 through 7. I feel like precision is being lost for this final portion of the shoe as we are clumping 2 decks worth into this final interval.

Is this anything to be concerned about? If so, consider increasing the # of penetration levels.

A while back I asked about including a feature which permits the specification of departure points while observing as well as lag time to find a new shoe. Any luck?

MJ