blackjack maniac,

I ran the sims described in the "Preliminary Results" post (see that one for details), but this time I used Halves for the wonger. I'm afraid I didn't follow all of your requests, though: I still had only 1 player play all, and still used half-deck resolution for the first half of the shoe, and quarter-deck for the remainder.

Here are the results for no "quitting strategy":
TC>=	Number		Shoes		Percent 
1 13,669,617 17,772,500 76.91%
2 7,612,600 12,682,224 60.03%
3 4,883,190 10,921,851 44.71%
4 3,333,524 10,147,374 32.85%
5 2,207,204 9,741,716 22.66%
6 1,491,372 9,540,979 15.63%
7 937,929 9,425,069 9.95%
8 602,514 9,370,232 6.43%
9 354,471 9,338,209 3.80%
10 212,294 9,324,153 2.28%

TC<= Number Shoes Percent
-1 14,196,363 18,139,262 78.26%
-2 7,836,108 12,745,172 61.48%
-3 5,050,921 10,935,855 46.19%
-4 3,472,044 10,149,431 34.21%
-5 2,319,561 9,740,767 23.81%
-6 1,581,159 9,539,766 16.57%
-7 1,006,622 9,424,419 10.68%
-8 650,371 9,369,231 6.94%
-9 388,177 9,337,883 4.16%
-10 235,129 9,323,814 2.52%
.

These results show that nearly one-quarter of the shoes seen never go positive... I seem to get a lot of those :-(

On the other hand, over 20% of the shoes never go negative.

Finally, here are the +TC results when the wonger "gives up" on any shoe where the TC falls to -1 or below. These were found by setting the "Stop Observation" value to -1:

TC>=	Number		Shoes		Percent 
1 21,229,469 43,440,629 48.87%
2 9,979,102 29,079,480 34.32%
3 6,199,852 23,878,381 25.96%
4 4,270,677 21,477,520 19.88%
5 2,923,730 20,211,372 14.47%
6 2,036,943 19,559,458 10.41%
7 1,331,279 19,188,910 6.94%
8 877,461 19,004,169 4.62%
9 533,618 18,902,463 2.82%
10 326,153 18,845,286 1.73%
.

Note that while the "quitting" percentages are smaller than the corresponding "no quitting" percentages, the absolute number of hands played (out of a constant 400-million rounds seen) is quite a bit higher.

Let me know if these are what you want... if so, I'll try to run the 8-deck results.

Hope this helps!

Dog Hand