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Thread: Illustrious 18 - indexes

  1. #53


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    Quote Originally Posted by DSchles View Post
    The greatest games and conditions in the history of blackjack.

    Don
    Any juicy details you are free or care to share?

    Cohiba

  2. #54


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    Quote Originally Posted by Cohiba View Post
    Any juicy details you are free or care to share?

    Cohiba
    It is simply very well known that, at that time, Caesars offered the best games anywhere. Maxim soon followed suit. When the SD games finally disappeared, Maxim continued to offer DD with S17, DAS, and LS. Managed by Billy Zender, Maxim had a very liberal policy. I played there for years and never had a problem. And, of course, the Caesars main pit offered the best possible rules for their shoe games: S17, DAS, LS, and RSA, forever.

    Don

  3. #55


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    Quote Originally Posted by DSchles View Post
    forever.
    No longer forever.

  4. #56
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    Quote Originally Posted by DSchles View Post
    Nonetheless, there is an entirely different concept that is valid, and that is the basis for the floating advantage. If you are counting a shoe game, and you get to a point where only one deck is remaining, AND, you have a count of, say, zero, then your edge at that moment is, in fact, consistent with that of a single deck off the top. But this is a very different idea from the one that you have been espousing.

    Don
    This becomes interesting. Earlier, Tarzan brought up this “but I thought I'd bring up that fascinating fact, the index moving up or down dependent upon number of decks remaining with certain hands, whereas on others it doesn't,” and I have been researching for a conclusion. My findings on this topic is that the variation of a play index is caused by the disproportion of pairs to non-pairs, but many people here have disagreed with me. Since you are the inventor of illustrious-18, can you comment more about Tarzan’s findings and floating advantages?

  5. #57
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    Quote Originally Posted by Freightman View Post
    They're proper strategies for dealing with this potentially profitable scenario. Of course, one must deal correctly with the preceding decks to maximize this scenario. Further, you can pump up your results by proper application of QTC - beyond your capabilities.
    Your concept of QTC in your regaled FBM ASC Advanced might help with the issue of varying index with the shoe depth. This is hard stuff because it is hard to solve mathematically. I want to solve these problems on a blank paper from scratch.

  6. #58


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    Quote Originally Posted by aceside View Post
    Your concept of QTC in your regaled FBM ASC Advanced might help with the issue of varying index with the shoe depth. This is hard stuff because it is hard to solve mathematically. I want to solve these problems on a blank paper from scratch.
    aceside,

    I am no expert on Freightman's FBM, but I believe it does involve "scratching", so you're on the right track. ;-)

    Dog Hand

  7. #59


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    Quote Originally Posted by Dog Hand View Post
    aceside,

    I am no expert on Freightman's FBM, but I believe it does involve "scratching", so you're on the right track. ;-)

    Dog Hand
    I HAD to give that a thumbs up
    Part of the modus operandi includes the coveted BSST (Ball Scent Sniffing Technique). This swift and subtle motion stimulates the nasal membranes which then expands arterial diameter thus resulting in increased oxygen flow thereby increasing decision making speed capability of the neural pathways. Science in action.

  8. #60


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    This is hard stuff because it is hard to solve mathematically.
    You've demonstrated deficiency in this area. Consider a different line of endeavour

  9. #61


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    Your concept of QTC in your regaled FBM ASC Advanced might help with the issue of varying index with the shoe depth
    In many parts of the shoe. Whereas indices are created in a , let’s say, billion card sim analyzing deviations per true count bucket. Just imagine index changes per true count bucket when taking QTC into account.

  10. #62
    Random number herder Norm's Avatar
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    Indices are created in separate sims per index and portion of the shoe can be set as an option.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  11. #63


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    Quote Originally Posted by Norm View Post
    Indices are created in separate sims per index and portion of the shoe can be set as an option.
    Understood on both counts. However does the sim not calculate ALL remaining remain8ng card combinations within the index parameter thereby creating the index - by inference those card combos with a higher QTC achieving a higher expected value than those with lower QTC.

    Seems to be a concept not easily grasped.

  12. #64
    Random number herder Norm's Avatar
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    It is neither necessary nor possible to sim all remaining card combinations with current technology when using card counting. I've thought about using qubits in future; but it doesn't apply well, at least for the next decade or so. Exascale is less interesting, as it doesn't apply even if it weren't absurdly expensive as it's aimed more toward massive, parallel floating point calculation, in particular add-multiply.

    CVData uses a combination of CA and sim; but sim is at the heart as the CA part just reduces the sim hands required. I have a design to speed index gens; but am busy at the moment.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  13. #65


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    Quote Originally Posted by DSchles View Post
    And, of course, the Caesars main pit offered the best possible rules for their shoe games: S17, DAS, LS, and RSA
    Yeah, but didn't Caesars have the mentality that "nobody can count a six deck shoe."

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