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Thread: Adding AA78mTc side count to High Low

  1. #703


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    Quote Originally Posted by Dbs6582 View Post
    Okay, let’s say that true. My main point is this thread has brought some value to some people. I doubt if anybody will use bjanalyst system,
    I really want to know how many copies of $4 e-book BJanalyst has sold. Not the physical books selling on Amazon. If he has sold 100 copies, we know at least 100 people agreeing with him.

  2. #704


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    Quote Originally Posted by Dbs6582 View Post

    Bjanalyst is not breaking any rules. Why are you trying to stop two people from trying to exchange information related to bj on this forum?
    Repetitive post is not breaking rules?? Maybe I should start writing repetitive posts.

  3. #705


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    Padlock padlock padlock!!

  4. #706


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    Quote Originally Posted by BJGenius007 View Post
    If he has sold 100 copies, we know at least 100 people agreeing with him.
    Can't imagine why you'd think that. $4 isn't much to pay for a book. Maybe 100 bought it and 99 wished they hadn't!

    Don

  5. #707


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    Quote Originally Posted by DSchles View Post
    Can't imagine why you'd think that. $4 isn't much to pay for a book. Maybe 100 bought it and 99 wished they hadn't!

    Don
    This is under the assumption that the info they possess is accurate and wholly reflects the reality of bjanalyst's system: namely, that it provides much greater return per unit over HOII w/ ASC.

    I highly doubt that anyone who bought his material (assuming people are willing enough to purchase a 4 dollar e-book off fucking Amazon,) has access to resources that most of us take for granted.

  6. #708


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    With time running our before I go away for a few weeks, I only had time to run one sim for bjanalyst's KO system. I decided it would be best to run a sim of the system using all of his indices and also using his side count for betting. The rationale being that if it didn't beat HiOpt II + ASC, then the incremental sims would not be important and if it did, then this would be the sim that would show it. The sim is designated as KO+5m7c+AA89mTc+b in the results below.


    • As was done for the HiLo system, the sim is for 5/6 S17 DAS DOA SPL3 noLS. That way I could add the result to the previous table for comparison with the results for the other systems.
    • bjanalyst posted his indices earlier in the thread. This sim used all of the indices except for surrender, since this game does not have surrender.
    • bjanalyst let me know that these indices are intended to be RA indices. I don't know how much of a difference RA indices typically make for SCORE but this needed to be made clear since the indices for the other sims were EV maximizing.
    • This sim also used his 5m7c count as a side count for betting. The betting count was KO + (1/2)x(5m7c).


    Executive Summary

    KO+5m7c+AA89mTc+b does in fact have a higher SCORE than HiOpt II + ASC for the back-counting scenarios. It does not beat HiOpt II + ASC for the play-all scenarios, but comes closer than the HiLo system did.

    Here are the updated results. I now return you to your regularly scheduled counting system debate.

    Code:
    Scenario        System                  Source         SCORE     Improvement
    ----------------------------------------------------------------------------
    Play-All 1-8
                    HiLo 1994               Gronbog        24.30
                    HiLo+AA78mTc 6          Gronbog        27.18        11.85%
                    HiLo+AA78mTc 12         Gronbog        27.89        2.61%
                    HiLo+AA78mTc 26         Gronbog        28.35        1.65%
                    HiLo+AA78mTc+5m6c       Gronbog        29.53        4.16%
                    HiLo+AA78mTc+5m6c+b     Gronbog        30.37        2.84%
                    KO+5m7c+AA89mTc+b       Gronbog        32.94        8.46%
                    HiOpt II + ASC          Gronbog        34.49        4.71%
    
    Play-All 1-10
                    HiLo 1994               Gronbog        29.27
                    HiLo+AA78mTc 6          Gronbog        32.33        10.45%
                    HiLo+AA78mTc 12         Gronbog        33.07        2.29%
                    HiLo+AA78mTc 26         Gronbog        33.54        1.42%
                    HiLo+AA78mTc+5m6c       Gronbog        34.83        3.85%
                    HiLo+AA78mTc+5m6c+b     Gronbog        35.78        2.73%
                    KO+5m7c+AA89mTc+b       Gronbog        38.89        8.69%
                    HiOpt II + ASC          Gronbog        40.03        2.93%
      
    Play-All 1-12
                    HiLo 1994               Gronbog        33.04
                    HiLo+AA78mTc 6          Gronbog        36.21        9.59%
                    HiLo+AA78mTc 12         Gronbog        36.95        2.04%
                    HiLo+AA78mTc 26         Gronbog        37.44        1.33%
                    HiLo+AA78mTc+5m6c       Gronbog        38.80        3.63%
                    HiLo+AA78mTc+5m6c+b     Gronbog        39.84        2.68%
                    KO+5m7c+AA89mTc+b       Gronbog        43.35        8.81%
                    HiOpt II + ASC          Gronbog        44.19       10.92%
    
    Back-Count 1-1
                    HiLo 1994               Gronbog        46.86
                    HiLo+AA78mTc 6          Gronbog        49.64        5.93%
                    HiLo+AA78mTc 12         Gronbog        50.03        0.79%
                    HiLo+AA78mTc 26         Gronbog        50.43        0.80%
                    HiLo+AA78mTc+5m6c       Gronbog        51.67        2.46%
                    HiLo+AA78mTc+5m6c+b     Gronbog        52.95        2.48%
                    HiOpt II + ASC          Gronbog        55.70        5.19%
                    KO+5m7c+AA89mTc+b       Gronbog        57.89        3.93%
    
    Back-Count 1-2
                    HiLo 1994               Gronbog        55.56
                    HiLo+AA78mTc 6          Gronbog        58.86        5.94%
                    HiLo+AA78mTc 12         Gronbog        59.45        1.00%
                    HiLo+AA78mTc 26         Gronbog        60.06        1.03%
                    HiLo+AA78mTc+5m6c       Gronbog        61.44        2.30%
                    HiLo+AA78mTc+5m6c+b     Gronbog        63.09        2.69%
                    HiOpt II + ASC          Gronbog        66.77        5.83%
                    KO+5m7c+AA89mTc+b       Gronbog        68.45        2.52%
    
    Back-Count 1-4
                    HiLo 1994               Gronbog        61.24
                    HiLo+AA78mTc 6          Gronbog        64.49        5.31%
                    HiLo+AA78mTc 12         Gronbog        65.01        0.81%
                    HiLo+AA78mTc 26         Gronbog        65.60        0.91%
                    HiLo+AA78mTc+5m6c       Gronbog        66.98        2.10%
                    HiLo+AA78mTc+5m6c+b     Gronbog        68.46        2.21%
                    HiOpt II + ASC          Gronbog        72.31        5.62%
                    KO+5m7c+AA89mTc+b       Gronbog        74.88        3.55%
    
    Back-Count 1-8
                    HiLo 1994               Gronbog        62.91
                    HiLo+AA78mTc 6          Gronbog        65.96        4.85%
                    HiLo+AA78mTc 12         Gronbog        66.43        0.71%
                    HiLo+AA78mTc 26         Gronbog        67.00        0.86%
                    HiLo+AA78mTc+5m6c       Gronbog        68.32        1.97%
                    HiLo+AA78mTc+5m6c+b     Gronbog        70.08        2.58%
                    HiOpt II + ASC          Gronbog        74.35        6.09%
                    KO+5m7c+AA89mTc+b       Gronbog        76.60        3.03%
    
    Back-Count 1-12
                    HiLo 1994               Gronbog        63.23
                    HiLo+AA78mTc 6          Gronbog        66.48        5.14%
                    HiLo+AA78mTc 12         Gronbog        67.05        0.86%
                    HiLo+AA78mTc 26         Gronbog        67.68        0.94%
                    HiLo+AA78mTc+5m6c       Gronbog        69.11        2.11%
                    HiLo+AA78mTc+5m6c+b     Gronbog        70.92        2.62%
                    HiOpt II + ASC          Gronbog        75.05        5.82%
                    KO+5m7c+AA89mTc+b       Gronbog        77.37        3.09%
    
    Unrestricted
                    HiLo 1994               Gronbog        63.87
                    HiLo+AA78mTc 6          Gronbog        67.01        4.92%
                    HiLo+AA78mTc 12         Gronbog        67.55        0.81%
                    HiLo+AA78mTc 26         Gronbog        68.16        0.90%
                    HiLo+AA78mTc+5m6c       Gronbog        69.54        2.02%
                    HiLo+AA78mTc+5m6c+b     Gronbog        71.27        2.49%
                    HiOpt II + ASC          Gronbog        75.22        5.54%
                    KO+5m7c+AA89mTc+b       Gronbog        77.95        3.63%

  7. #709


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    Quote Originally Posted by Gronbog View Post
    KO+5m7c+AA89mTc+b does in fact have a higher SCORE than HiOpt II + ASC for the back-counting scenarios. It does not beat HiOpt II + ASC for the play-all scenarios, but comes closer than the HiLo system did.
    I wonder why the KO+5m7c+AA89mTc+b have a higher SCORE than Hi-OPT II + ASC for back-counting scenarios only?

  8. #710


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    Pp. 375-6 of BJA3 show one study comparing the gains from R-A indices vs. e.v.-maximizing ones. The difference is about 2-2.5%. It's possible that any outperformance of the new count compared to Hi-Opt II is due solely to the mismatch between using R-A indices for the former and e.v.-maximizing ones for the latter.

    In any event, just as for yet another count that we have just finished studying with Gronbog at the helm, comparison to Hi-Opt II is extremely close. So, the question then becomes not if it's possible to create a count that rivals Hi-Opt II (it clearly is) but rather, given the relative simplicity of using Hi-Opt II, whether it's worth trying to learn either of these other two counts, both of which clearly require more effort to learn.

    Don

  9. #711


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    Quote Originally Posted by DSchles View Post
    Pp. 375-6 of BJA3 show one study comparing the gains from R-A indices vs. e.v.-maximizing ones. The difference is about 2-2.5%. It's possible that any outperformance of the new count compared to Hi-Opt II is due solely to the mismatch between using R-A indices for the former and e.v.-maximizing ones for the latter.

    In any event, just as for yet another count that we have just finished studying with Gronbog at the helm, comparison to Hi-Opt II is extremely close. So, the question then becomes not if it's possible to create a count that rivals Hi-Opt II (it clearly is) but rather, given the relative simplicity of using Hi-Opt II, whether it's worth trying to learn either of these other two counts, both of which clearly require more effort to learn.

    Don
    Lucky you are going on vacation when bjanalysts starts spamming the forum for the next 100 pages bullshitting us over how we were wrong (we weren't. The fact that this convoluted system knocks HOII w/ ASC down by a few points is nothing to sneeze at.)

    The fact that we need to keep the KO count, the 5/7 side count, the A89/T count, and the b count to rival HOII w/ ASC over a *couple* points in SCORE: might as well just use HOII with the additional headache of keeping the ASC in a shoe game (of all things.) Or, one could use Halves?

    One thing is for certain: the gain in EV per unit of work for this system is shallow compared to that of jumping from High Low to HOII w/ ASC.

    Conclusion: stick with either of the Level 1 counts, or keep a Level 2/3 count with an singular ASC for better playing/betting. Knock off with this nonsense of keeping 3 seperate side counts with absolute no meaning other than for a slight increase in SCORE. (If bjanalyst had read The Theory of Blackjack, they would know where to start concerning making a system that beats HOII all around.) Instead we get to hear more useless diatribe about how this "proves" that his system is far superior to HOII *and* that using CC's proves that they do indeed increase EV!

    Good that the results show a win for the new system. No one who is reasonable is going to use such nonsense. If they were to do that, they would stick to either Tarzan or develop a system that is far superior to this given.

    TL;DR: Keep your money. Stick to a simpler system. Scout good games, Wong like mad, make lots'a money.

  10. #712


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    Quote Originally Posted by seriousplayer View Post
    I wonder why the KO+5m7c+AA89mTc+b have a higher SCORE than Hi-OPT II + ASC for back-counting scenarios only?
    Here is my idea of why KO with AA89mTc and 5m7c did not beat HO2 w ASC for the play all game. My KO system has a pivot of a true count of 4. That is becaues I chose KO as the base count for the shoe game because the shoe game should be played by back counting or at least not playing with negative counts.

    With a pivot of a true count of 4, the KO system has very accurate true counts near its pivot which is where large bets are made. So if you are playing only in positive true counts (or KO > crc(0) = 4*dp) then you will be playing near KO pivot and everything is fine. The farther from the pivot the worse the accuracy of the true count approximation based on an estaimate of decks remaining.

    The problem with the play all system is that you are playing in negative true counts and the KO with a pivot of a true count of 4 is very sensitive to errors in estimating decks played at negative true counts. But the HO2 has a pivot of a true count of zero and so negiave true counts are closer to the pivot of a true count of zero.

    So the KO count does very bad in true count accuracy for negative true counts as compared to the balance HO2. I will include an exhibit showing this which where I actually calculated the true count range for true count -2 to +10 for the HL and KO assuming decks estimated to the nearest full deck as Gronbog did in his simulations. You will see that for true counts > 3 that the KO system is around (1/2) as sensitive to errors in estimating decks remaining as the HL is. At true count of 2 both the HL and KO are two true count points away form their respective pivots of a true count of 4 and 0 and so are equally sensitive to errors in estimating decks played. But at true counts less than 2 the KO system accuracy deteriorates and the HL system gives more accurate true counts.

    So part of the reason the KO system does not fair well against the HO2 balance system at negative true counts because the KO true count calculations are much more sensitive to errors in estimating decks remaining at negative true counts that the HO2 is.

    The other reason I can think of as to why the HO2 beat the KO system in the play all is that I only gave a few negative indices for my KO system wherein the HO2 had it full range of negative indices as all HO2 w ASC indices were used.

    Finally I would like to comment on RA indices that I used. These were judgmental on my part based on CC and AACpTCp for each situation and they are for doubles and splits. Doubling and splitting involved more risk and putting more money on the table. At the index, the EV of doubling or splitting and basic strategy and basic strategy are the same. So there is no EV gain in doubling or splitting at the index but there is added risk in doubling or splitting at the index. Thus I wait until true count is at least one true count point higher than the index to double or split. Now here is where I made my judgmental decision. if both CC and AACpTCp are large then one true count point is enough. If either CC is small or AACpTCp is small then I increase index more than one true count point.

    If you recall pa(t) = AACpTCp*(t - Idx) where pa(t) = players advantage at pstc (playing strategy true count) = t and AACpTCp = Average Advantage Change per True Count point and Idx = index. Now if CC is large then pa(t) predicted from above formula is very accurate. if CC is small the pa(t) is not very accurate and so index should be increased more. So you should increased the true count above the EV index say by two true count points if CC is small. If AACpTCp is small then that is probably because SD of the psrc is large because of large values of k1 and k2. Thus you should increased the index by more than one true count point if AACpTCp is small.

    Again these RA indices I chose were judgmental decisions based on a visual examination of AACpTCp and CC.

    I hope this answers your questions.
    HL vs KO tc errors.jpg
    Last edited by bjanalyst; 02-16-2019 at 09:47 AM.

  11. #713


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    Quote Originally Posted by DSchles View Post
    Pp. 375-6 of BJA3 show one study comparing the gains from R-A indices vs. e.v.-maximizing ones. The difference is about 2-2.5%. It's possible that any outperformance of the new count compared to Hi-Opt II is due solely to the mismatch between using R-A indices for the former and e.v.-maximizing ones for the latter.

    In any event, just as for yet another count that we have just finished studying with Gronbog at the helm, comparison to Hi-Opt II is extremely close. So, the question then becomes not if it's possible to create a count that rivals Hi-Opt II (it clearly is) but rather, given the relative simplicity of using Hi-Opt II, whether it's worth trying to learn either of these other two counts, both of which clearly require more effort to learn.

    Don
    First I want to thank Gronbog for doing an EXCELLENT job in doing the sim of my KO system. Gronbog is a true professional and a gentleman.

    I explained in a previous post the RA indices are used were judgmental based on CC and AACpTCp. Players know not to double or split exactly at the index because the EV is the same and there is only increased risk. How much gain in SCORE was obtained by using my judgmental RA indices you say is 2 to 2.5%. I have no way of quantifying so I have to take your word on that.

    But I would like to mention a few points. I have five criteria I used to choose a count system.

    You are concentrating on what I call "Power" only and are ingoring the other important points in choosing a count system which I mentioned before but which I will outline again below.

    Also Gronbog only did no LS. As I explained earlier, when LS is taken into account, HO2 w ASC will be left in the dust. First the difference in BC using LS EoR of KO + (1/2)*(5m7c) and the HO2 - 2*(Adef) increases form 0.67% to 1.06% when LS EoR are used. Secondly, every single LS CC of my KO system beats the HO2 w ASC. So with LS you can use HO2 with ASC for toilet paper. You will see what I said is true when Gronbog does the LS simulations just as my predictions were true of my KO with no LS and my prediction came true when I said what would happen when HL + (1/3)*(5m6c) was used for betting with HL and AA78mTc and 5m6c system. All of my predictions came true based on comparing BC and on comparing CC of individual plays against the respective HO2 CC for those same plays.

    Finally my 2nd book was called KO with 45m79c and my third book was called KO with 45m79c and AA89mTc. I replaced 45m79c with 5m7c for simplicity and ease of use because keeping both 45m79c and AA89mTc are difficulit to do and the player could get exhauseted and cause errors and not be able to play as long. But if 45m79c were used with AA89mTc the for LS game the BC would be 99.6% (with 5m7c BC is 99.0%) and the PE would also increase over using 5m7c. But if you want to increase further I would keep 5m7c and add a third side count such as Am6c, Am8c or 6m2c. Now adding a 3rd side count does make the system more difficult so I will not address a third side count here other than to say that it an option to further increase power.

    Power was only one of the five points I had in chosing a system. Power is theoretical assuming you can keep the count accurately and estimate dp and dr and true counts accurately. If you cannot keep them accurately then you will never achieve the theoretical power of the system. As I will explain below I think that the level 2 HO2 with ASC is extremely difficult to keep and also there are huge inaccuracies in calculating true counts and Adef in using HO2 with ASC as both are subject to errors in estimating decks played. Remember XmYc is independent of dp and is EXACT whereas Adef is an ESTIMATE because decks played is an APPROXIMATION. And I showed earlier, HO2 true count calculations when big bets are out are much more inaccurate the my KO system true count calculations.

    The problem is people are resistant to change. They are used to the HO2 with ASC which they have been using for years and do not want to change. The look at only POWER and ignore the other four points I have mentioned in choosing a system. And then even when I show my KO system outperforms HO2 w ASC they still try to find a way to knock and degrade my system saying it is not worth 99 cents.

    So now I would like to once again touch on the five points I made in choosing a count system and show how my KO system compares with the HO2 system in each of these five points of which POWER is only one of the five points.

    (1) Simplicity of use
    To me adding and multiplying two small integers (k1*5m7c and k2*AA89mTc) and adding to a third small integer, KO is easy. Also many times either k1 = 0 or k2 = 0 or both k1 and k2 are zero (degenerating to the KO count). There are only a few instances were both k1 and k2 are non-zero. Also I had simplified formulas when crc is outside of the table of critical running counts. For example, stand on hard 15 v 7, 8, 9 and hard 16 v 7, 8, 9 if tc(KO) = 4 (KO = crc(4) = 4*n, n = # of decks) and tc(5m7c) >= 4, 3, 2, 2, 1.5, 1 respectively. So with simplified formulas and the fact that there are not many instances that both k1 and k2 are non-zero the system is simple to use.

    Also the KO is a level one count, 5m7c is a level one count and counts only two cards and AA89mTc, although technically a level 2 counts, is really easy to keep since only the Ace is counted as +2 and there are only the Ace, 8's, 9's and Tens being counted. You wait until the cards are on the table and then do a bunch of cancellations with an Ace cancelling two Tens and an 8 or 9 cancelling a Ten. That is not very difficult to do at all.

    To me keeping the HO2 with ASC is extremely difficult to do which is why many blackjack teams will not use the HO2 w ASC. The HO2 counts the 4's. 5's as +2 and the Tens as -2 and the 2, 3, 6, 7 as +1 - that is a lot of cards as +2, -2 and +1 and counting all of these at once is very difficult as far a I am concerned. Then there is the Ace side count where you have to keep track of an ever increasing value of Aces played and then you need to estimate decks played to calculate Adef = Ap - 4*dp which is an ESTIMATION and it is also very difficult to do. Both HO2 and Adef are difficult to keep and are subject to errors as you need an accurate estimate of decks played to get their true counts. So I will explain this more in my other four points in choosing a system.

    (2) Power
    This is what simulations show and what BC and CC show. My simulation show that my KO system outperforms HO2 with ASC for the back counted game which is all you should be playing anyhow. So my KO is theoretically more powerful for the no LS game and as I said above, when LS is included he difference between my KO system and the HO2 w ASC will be even greater.

    (3) Accuracy
    I have touched on this many times before. For true counts > 3, the KO true counts are at least twice as accurate as HO2 true counts and that is where you want accuracy in true count calculations, when large bets are made. The KO system is not very sensitive at all to errors in estimating decks played for true counts > 3 which is a big plus. Player may thing they are estimating decks played to the nearest half deck but they probably are estimating only to the nearest full deck. Deck estimation is difficult. But with KO estimation to the nearest dr is more than adequate when tc > 3 and as I said above the side counts are XmYc side counts and unlike Adef which depends on an accurate estimate of dp, XmYc are totally independent of dp and are EXACT.

    So in addition tot the HO2 with ASC being much more difficult to keep than that KO with 5m7c and AA89mTc, it is also less powerful and more subject to errors in true count calculations when it is in actual use in the casino and so the theoretical gain of the HO2 w ASC is never fully achieved.

    (4) Camouflage
    I also mentioned camouflage many time before. Casinos mainly look for bet spreads and splitting Tens as a give away to counters. But casinos also look at insurance plays and would notice strange plays like hitting hard 12 v 6 when you have a large bet out and the HL count (which the casinos are probably using) is high. I had mentioned both of these before but I will repeat again here. I will mention two situations below which I mentioned before but there are more camouflage plays such as standing on hard 15 v 7, 8, 9 which may draw the casino's attention when a large bet is out.

    Consider Insurance if KO + AA89mTc >= crc(4) = 4*n where n = number of decks is 100% accurate insurance decision and is totally independent of decks played since the index is at the KO pivot of a true count of 4 and to the insurance decision is EXACT. If tc(KO) = 6 and you have a maximum bet out and AA89mTc < (-2)*dr then you would NOT insure. The casino would see you with a large bet out and not taking insurance and they would consider that you do not know what you are doing. If you have a good hand (hard 11, 20 of blackjack) and if crc(3) < KO + AA89mtC < crc(4) then you should under insure to reduce risk. Note that the HO2 + Adef has an insurance efficiency of only 92.8% and would never predict this kind of play at not taking insurance when the count is high.

    Consider hitting hard 12 v 6 at tc(KO) = 4. Standing on hard 12 v 6 is, of course, a basic strategy play, and then the tc(HL) is positive it is, in the absence of any additional information, even more important that they payer stand on hard 12 v 6. So if the casino sees you hitting hard 12 v 6 when tc(HL) = 4 for example and you have a big bet out, they will think that you do not even know basic strategy and that you do not know how to play. Using my OK system you would hit hard 12 v 6 when KO + 1.5*(AA89mTc) < crc(-1) or using the simplified formula hit hard 12 v 6 if AA89mTc < (2/3)*(1 - t)*dr where t = tc(KO). So if tc(KO) = 2 hit hard 12 v 6 if AA89mTc < (-2)*dr and if tc(KO) = 4 then hit hard 12 v 6 if AA89mTc < (-3.3)*dr. So you have a big bet out and you hit hard 12 v 6 which is a violation of basic strategy. The casino is watching you when yo have a big bet out and if they see this play it may help you play longer as they will label you as an idiot and playing a hunch. Note that the CC of standing on hard 12 v 6 when KO + 1.5*(AA89mTc) >= crc(-1) is 99.8% whereas the CC of standing on hard 12 v 6 when HO2 + 2*(Adef) >= (-1.6)*dr is only 91.5% so this camouflage play would never come up with the HO2 system.

    (5) Side Bets
    The AA89mTc and 5m7c may come in handy for certain side bets. As I explained many times before, for the Lucky Ladies bet use LLc = KO + AA89mTc. If Blazing 7's side bet is offered, 5m7c can be used for that bet. The HO2 w ASC offers no additional help for either or these side bets.

    So just wait until Gronbog comes back from vacation and you will see that when LS is added, my KO kicks the HO2 w ASC ass.
    Last edited by bjanalyst; 02-16-2019 at 11:35 AM.

  12. #714


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    Quote Originally Posted by bjanalyst View Post

    To me keeping the HO2 with ASC is extremely difficult to do which is why many blackjack teams will not use the HO2 w ASC. .
    To me, keeping the HiOpt2 with ASC is quite easy, almost as easy as HiLo and KO. And I find your system with ONLY ONE side count is extremely difficult since ace side count is independent of the HiOpt2 main count components while yours are overlapped to each other.
    Last edited by BJGenius007; 02-16-2019 at 12:29 PM.

  13. #715


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    Quote Originally Posted by bjanalyst View Post
    Here is my idea of why KO with AA89mTc and 5m7c did not beat HO2 w ASC for the play all game. My KO system has a pivot of a true count of 4. That is becaues I chose KO as the base count for the shoe game because the shoe game should be played by back counting or at least not playing with negative counts.

    With a pivot of a true count of 4, the KO system has very accurate true counts near its pivot which is where large bets are made. So if you are playing only in positive true counts (or KO > crc(0) = 4*dp) then you will be playing near KO pivot and everything is fine. The farther from the pivot the worse the accuracy of the true count approximation based on an estaimate of decks remaining.

    The problem with the play all system is that you are playing in negative true counts and the KO with a pivot of a true count of 4 is very sensitive to errors in estimating decks played at negative true counts. But the HO2 has a pivot of a true count of zero and so negiave true counts are closer to the pivot of a true count of zero.

    So the KO count does very bad in true count accuracy for negative true counts as compared to the balance HO2. I will include an exhibit showing this which where I actually calculated the true count range for true count -2 to +10 for the HL and KO assuming decks estimated to the nearest full deck as Gronbog did in his simulations. You will see that for true counts > 3 that the KO system is around (1/2) as sensitive to errors in estimating decks remaining as the HL is. At true count of 2 both the HL and KO are two true count points away form their respective pivots of a true count of 4 and 0 and so are equally sensitive to errors in estimating decks played. But at true counts less than 2 the KO system accuracy deteriorates and the HL system gives more accurate true counts.

    So part of the reason the KO system does not fair well against the HO2 balance system at negative true counts because the KO true count calculations are much more sensitive to errors in estimating decks remaining at negative true counts that the HO2 is.

    The other reason I can think of as to why the HO2 beat the KO system in the play all is that I only gave a few negative indices for my KO system wherein the HO2 had it full range of negative indices as all HO2 w ASC indices were used.

    Finally I would like to comment on RA indices that I used. These were judgmental on my part based on CC and AACpTCp for each situation and they are for doubles and splits. Doubling and splitting involved more risk and putting more money on the table. At the index, the EV of doubling or splitting and basic strategy and basic strategy are the same. So there is no EV gain in doubling or splitting at the index but there is added risk in doubling or splitting at the index. Thus I wait until true count is at least one true count point higher than the index to double or split. Now here is where I made my judgmental decision. if both CC and AACpTCp are large then one true count point is enough. If either CC is small or AACpTCp is small then I increase index more than one true count point.

    If you recall pa(t) = AACpTCp*(t - Idx) where pa(t) = players advantage at pstc (playing strategy true count) = t and AACpTCp = Average Advantage Change per True Count point and Idx = index. Now if CC is large then pa(t) predicted from above formula is very accurate. if CC is small the pa(t) is not very accurate and so index should be increased more. So you should increased the true count above the EV index say by two true count points if CC is small. If AACpTCp is small then that is probably because SD of the psrc is large because of large values of k1 and k2. Thus you should increased the index by more than one true count point if AACpTCp is small.

    Again these RA indices I chose were judgmental decisions based on a visual examination of AACpTCp and CC.

    I hope this answers your questions.
    I thought from several posts ago you promise to give up the claim that your system outperforms HI-OPT II ASC when the simulations show that it didn't. Stop saying that your system outperforms Hi-OPT II ASC when it doesn't.

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