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Thread: Norm Wattenberger: REKO - Another simplified KO strategy

  1. #79
    Oldster
    Guest

    Oldster: Surrender

    I am confused on surrender. KO always surrenders 16 v 9,T,A and 15 v T.

    With REKO, no change in 16 surrenders, but now only surrender 15 v T at +2?

    Sorry to be do dense about something that is probably obvious to everyone else.

    > Since most play these days is with shoes, I thought
    > I?d create a variation of KO specifically for six
    > decks. For lack of a better name I?ll refer to it as
    > REKO (Ridiculously Easy KO.) I believe this strategy
    > requires substantially less time to learn than KO
    > Preferred. First there are 16 indexes (incl.
    > Surrender) instead of 19. Not much difference here.
    > But, more importantly, KO Preferred has three
    > different index values (+4, -4 and +3.) REKO has only
    > one index value: +2. This is more of a difference.
    > With KO you need to memorize the index values assigned
    > to the 19 indexes. With REKO, you need to know what
    > the 16 index plays are. But, you do not need to
    > memorize the index values. They are all +2, including
    > Insurance. A Flash Card drill would have 16 cards with
    > +2 on every card J The indexes are:

    > Insurance
    > 16vT
    > 16v9
    > 15vT
    > 12v2
    > 12v3
    > 11vA
    > 11vT
    > 10vA
    > 9v2
    > 9v7
    > 8v5
    > 8v6
    > Surrender:
    > 15v9
    > 15vT
    > 15vA
    > As I said the indexes are always +2. However there
    > is one change. The initial running count is ?20 for no
    > surrender and ?19 for surrender.

    > Results

    > I compared REKO with KO for four situations. In all
    > cases, there are four players, three to your right,
    > S17 and DAS and a 1:16 optimal spread. Following are
    > the SCORES:

    > KO REKO % of KO NSr
    > 4.5/6 23.5 23.0 98% NSr
    > 5.0/6 38.2 37.7 99% LS
    > 4.5/6 35.1 35.4 101% LS
    > 5.0/6 55.0 54.0 98% REKO
    > results are 98% to 101% of the results of KO Preferred
    > for Surrender and No Surrender at the simmed spread
    > and penetrations. I also ran the same four sims for
    > HiLo with optimal betting by True Count with half-deck
    > resolution and 24 indexes (The Catch 20 and Fab 4.)
    > REKO with 16 indexes all set to +2 had SCORES of 93%
    > to 96% of HiLo with 24 indexes.

    > CVCX Online


  2. #80
    ktc
    Guest

    ktc: Re: REKO - 8 deck IRC?

    >Since most play these days is with shoes, I thought I?d >create a variation of KO specifically for six decks

    > As I said the indexes are always +2. However there
    > is one change. The initial running count is ?20 for no
    > surrender and ?19 for surrender.

    hi;

    ...I'm just a recreational player and find this really fascinating...

    can this be applied to 8 decks?

    if so, what would be the initial running counts?

    thanks in advance,

    ktc

  3. #81
    GeoC
    Guest

    GeoC: Just for the record

    Ken commissioned me to run a full set of indices for his SS count. Unfortunately he died so I went ahead and developed my UBZ2 with Don's Illus. 18 indices. Back then there were tons of great single and double deck games. I felt the UBZ2 was better suited for the available games back then.

  4. #82
    seen
    Guest

    seen: Re: REKO - Another simplified KO strategy

    I'm new to counting cards and it going good learning it but I want to us the reko strategy for my counting but I do not understand what you do with the indexs +2.

    If the count is -15 and one of the index came up (12v3), dose this mean the count go up to -13 or what?

    Also I read this about reko indexs: Another way of looking at it is using two basic strategies. Use one basic strategy for running counts up to +1. Then a different strategy for +2 and above.

    Please help me understand this.

    > Since most play these days is with shoes, I thought
    > I?d create a variation of KO specifically for six
    > decks. For lack of a better name I?ll refer to it as
    > REKO (Ridiculously Easy KO.) I believe this strategy
    > requires substantially less time to learn than KO
    > Preferred. First there are 16 indexes (incl.
    > Surrender) instead of 19. Not much difference here.
    > But, more importantly, KO Preferred has three
    > different index values (+4, -4 and +3.) REKO has only
    > one index value: +2. This is more of a difference.
    > With KO you need to memorize the index values assigned
    > to the 19 indexes. With REKO, you need to know what
    > the 16 index plays are. But, you do not need to
    > memorize the index values. They are all +2, including
    > Insurance. A Flash Card drill would have 16 cards with
    > +2 on every card J The indexes are:

    > Insurance
    > 16vT
    > 16v9
    > 15vT
    > 12v2
    > 12v3
    > 11vA
    > 11vT
    > 10vA
    > 9v2
    > 9v7
    > 8v5
    > 8v6
    > Surrender:
    > 15v9
    > 15vT
    > 15vA
    > As I said the indexes are always +2. However there
    > is one change. The initial running count is ?20 for no
    > surrender and ?19 for surrender.

    > Results

    > I compared REKO with KO for four situations. In all
    > cases, there are four players, three to your right,
    > S17 and DAS and a 1:16 optimal spread. Following are
    > the SCORES:

    > KO REKO % of KO NSr
    > 4.5/6 23.5 23.0 98% NSr
    > 5.0/6 38.2 37.7 99% LS
    > 4.5/6 35.1 35.4 101% LS
    > 5.0/6 55.0 54.0 98% REKO
    > results are 98% to 101% of the results of KO Preferred
    > for Surrender and No Surrender at the simmed spread
    > and penetrations. I also ran the same four sims for
    > HiLo with optimal betting by True Count with half-deck
    > resolution and 24 indexes (The Catch 20 and Fab 4.)
    > REKO with 16 indexes all set to +2 had SCORES of 93%
    > to 96% of HiLo with 24 indexes.

    > CVCX Online

  5. #83
    Don Schlesinger
    Guest

    Don Schlesinger: Re: REKO - Another simplified KO strategy

    > I'm new to counting cards and it's going good learning
    > it but I want to use the reko strategy for my counting
    > but I do not understand what you do with the indexes
    > +2.

    For the plays indicated, if your RC equals or exceeds +2, you make the departure, as appropriate.

    > If the count is -15 and one of the indexes came up
    > (12v3), does this mean the count go up to -13 or what?

    No, no. You don't change your RC at all. You simply note whether it is +2 or higher, or not. If yes, then you stand on your 12 v. 3, which is a departure from BS. If the RC is lower than +2, you don't make the departure and use BS (hit). Clear?

    > Also I read this about reko indexs: Another way of
    > looking at it is using two basic strategies. Use one
    > basic strategy for running counts up to +1. Then a
    > different strategy for +2 and above.

    > Please help me understand this.

    See above. Write back if you have further questions.

    Don

  6. #84
    seen
    Guest

    seen: Re: REKO - Another simplified KO strategy

    > For the plays indicated, if your RC equals or exceeds
    > +2, you make the departure, as appropriate.

    > No, no. You don't change your RC at all. You simply
    > note whether it is +2 or higher, or not. If yes, then
    > you stand on your 12 v. 3, which is a departure from
    > BS. If the RC is lower than +2, you don't make the
    > departure and use BS (hit). Clear?

    > See above. Write back if you have further questions.

    > Don

    Thanks a lot. I understand it now. thanks

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