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Thread: CVData round's probabilities per true count

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    CVData round's probabilities per true count

    Is it possible to get the round payout probabilities per true count in CVData. So basically if you had a game with 3 splits allowed and DAS, you get -8 units, -7 units , ..., 0 unit, +1 unit, +1.5 unit (BJ), +2, .... +7, +8
    Chance favors the prepared mind

  2. #2
    Random number herder Norm's Avatar
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    If you are talking about rounds as opposed to hands, nearly all of the stats are by rounds as this is more important than hands. You can set whether you are recalculating the TC only before betting, also before insurance, before first decision, and before every close decision.

    Pardon for a late response. They are repairing the 300-some terraces on my building and they were on one of mine today with two guys drilling concrete right outside the window. It reverbs through the rebar all around you. I went to a bar.
    Last edited by Norm; 08-21-2024 at 06:39 PM.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    Quote Originally Posted by Norm View Post
    If you are talking about rounds as opposed to hands, nearly all of the stats are by rounds as this is more important than hands. You can set whether you are recalculating the TC only before betting, also before insurance, before first decision, and before every close decision.

    Pardon for a late response. They are repairing the 300-some terraces on my building and they were on one of mine today with two guys drilling concrete right outside the window. It reverbs through the rebar all around you. I went to a bar.
    Thanks Norm. But I am not sure I am following you. But maybe because I am in Cancun right now and I have been drinking all day . What I would like to get is a plot of round probabilities vs true count.

    For example in my CA, for a player 9,9 vs dealer 6 (split once, DAS)

    p-4 = 0.000776701766268, p-3 = 0.0319114994184, p-2 = 0.237210834181

    p-1 = 0.0842659697756, p0 = 0.128753279098, p+1 = 0.042708933063

    p+2 = 0.397700137121, p+3 = 0.0740025865067, p+4 = 0.00267005906972

    Of course, my ask is different because these are overall probabilities at a given true count.
    Chance favors the prepared mind

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    Random number herder Norm's Avatar
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    Ahh, I think I see. No as I don't see the point. Some simulators keep this to increase the speed of std. dev. calcs. I don't because that doesn't work well when you have custom bonuses that can be very large. Doesn't work with rebates either.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    Quote Originally Posted by Norm View Post
    Ahh, I think I see. No as I don't see the point. Some simulators keep this to increase the speed of std. dev. calcs. I don't because that doesn't work well when you have custom bonuses that can be very large. Doesn't work with rebates either.
    I know, they are almost as useless as the mythical dealer bust rate . I only computed them because I wanted to calculate the standard deviations in my CA and couldn't think of another way to do it
    Chance favors the prepared mind

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    Random number herder Norm's Avatar
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    Certainly the quickest and easiest way to calc SD.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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