When making a shuffle tracking simulator an assumption might be made that for the duration of the simulation the player is playing the same deck of cards. These cards would start out "randomly" distributed, but with each shuffle thereon, to a degree, the shuffle tracker is determining how the shuffle will take place. This seems to be that it could be problematic. The reality is that no one is sitting down and playing the same deck of cards for a billion rounds. They are playing sessions where they encounter new random shuffles at the beginning of every session. This of course may not be an issue at all in the long run as the cards may simply drift back into a practically random state even if it was being cut by a shuffle tracker over and over, but to avoid it potentially being an issue I'm wondering if, when making shuffle tracking software, it would be better practice to add realistic "breaks" every x amount of shoes where the deck is reshuffled entirely randomly. Or alternatively if the tracker has no rich slugs to play have the cut be random before shuffling?
Bookmarks