Ok so I generated indices for UBZ2, using -22 as the IRC for 6D and -6 as the IRC for DD, which are the same IRC's used by the UBZ2 strategy by George C. that come with the software. After running sims with it, its showing me a result that doesn't make sense in CVCX.
Here's what does make sense: the new 63 index strategy I developed in CVData outperforms the stock UBZ2 strategy using the sweet 16 indices by a solid but realistic margin.
What isn't making sense is what I see on the left side of the results screen from a CVCX sim, where it shows the count freq., Win/Loss, Standard deviation, and betting ramps.
The stock UBZ2 sim has numbers under "count freq." which make sense. The IRC is -22 in a 6D game, and the count freq. shows that the count is "<=-11" about 58.66% of the time at a certain level of penetration.
However, in my newly generated sim, where the IRC is also -22 for 6D, the "count freq." shows that the count is <=-20 only about 1% of the time, which doesn't make any sense given that the IRC should START at -22.
What gives?
I generated another UBZ2 sim with the same IRC's for DD and 6D as the above strategies, but this one shows that the count is <=-20 about 33.7% of the time.
So basically my question is if I'm doing something wrong? And if so, what?
For reference, the first set of indices I developed was for DD, and the second set was for 4D. However, I did set the same IRC's for both sims the same (-6 for DD, -14 for 4D, -22 for 6D). Shouldn't the IRC's I set for the playing strategy overwrite the initial fact that the indices were developed for a certain number of decks in the CVCX output?
Thanks in advance!
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