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Thread: CVData V6: Sessions

  1. #21
    Random number herder Norm's Avatar
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    This is why CVCX/CVData lets the user specify the rounds/hour. It isn't just speed of dealers and players and number of players. With wonging, it's time to find another table or return to the same table. That depends on number of acceptable tables, close by casinos, casino tolerance of table hoppers, etc.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  2. #22


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    Thanks Norm but you did not specifically address what I asked. I just want to make sure I understand the key concepts so that I can run and interpret the simulations properly.

    I think I get the gist of what you are saying. But wouldn't the counter with Force shuffle turned on play a greater number of advantageous rounds per hour as compared to the counter who sits out poor counts? For every 100 rounds dealt, the former counter will fair better than the latter, no?

    On the other hand, I'm guessing EV%, WR/hand, and SD/hand will be the same, correct? If that is indeed true, then the SCORE for each player will be the same.

  3. #23
    Random number herder Norm's Avatar
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    This is all correct: "I'm guessing EV%, WR/hand, and SD/hand will be the same, correct? If that is indeed true, then the SCORE for each player will be the same."

    As for the first part, sure if you could force the dealer to shuffle, you will get more good hands per four. But, CVData/CVCX lets the user set hands/hour. It isn't calculated as I don't believe it is calculable.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  4. #24


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    Thank you for clarifying Norm. Okay, there is still an outstanding question from earlier in the thread.

    But if there are 17,534 sessions, then shouldn't there be 5703 mean rounds per session (1000000 rounds divided by 17,534 sessions) instead of what CVData indicates, 10404? Why is my thinking off?
    I sent you the export file a couple of days ago.

    MJ

  5. #25


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    Why is it when I run the Sessions sim with 2 hands, wonging, 3 players, Multi-tracking, with Force shuffle turned on the sim summary does not show hands Hands skipped and % hands played do not show up? I understand that Force shuffle will not work with multi-tracking but surely the counter is not playing all rounds. Yet the output is so favorable it leads me to believe rounds were skipped.

    On the other hand, I reran the same sim but this time with Force shuffle off and then the summary did provide Hands skipped and % hands played. This is what I would expect. Many of the stats in this sim are more or less adjusted downward to take the % hands played into account. In short, they are a fraction of the first sim.

    One last point; when I call CVCX from CVData, for the first simulation which is 2 hands for all counts, CVCX only assigns a one unit bet for all counts RC<=-7. It should assign two. For the rest of the count ranges it places the proper bet. For the second simulation there were no issues with this feature.

    MJ

  6. #26
    Random number herder Norm's Avatar
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    IIRC, you had reset after shuffle and one hand in your betting strategy.
    Last edited by Norm; 05-21-2023 at 03:40 AM.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

  7. #27


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    No, the betting strategy has 2 hands for all counts. Please advise.

  8. #28
    Random number herder Norm's Avatar
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    Is Reset after shuffle turned on and Shuffle Hands set to 1 in the betting strategy? This overrides the TC table.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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