MJ1, for what it's worth...
I always do my Wong in sims using 100 rounds per hour and "no delay" to find a table. That means my results are for 100 rounds observed and played. Say you wong in at +2, you will see an EV/hour that correspond to the 15 rounds you played AND the 85 you just "observed".
Say your sim shows an average bet of $300 and an EV of 1.5%
For 100 such hands you should have an EV of $300 x 100 x 1.5% = $450 BUT CVCX will give you a Win/Hour of $67.50 because even if you "observe" 100 rounds you only played 15.
If 3 spotters are working for a BP, you do the following:
Ask yourself how many times the BP WILL NOT PLAY AT ALL.
If he plays 15% of the rounds on each table, that means he doesn't play on one table 85% of the time. So how many times will he not play at all ? It's 0.85 x 0.85 x 0.85 = 0.61
If he doesn't play at all 61% of the time, that means he's busy with a spotter 39% of the times. So instead of playing 15 hands per hour, he will play 39 or 2.6 times more.
Your EV with 3 spotters comes to 2.6 x $67.5 = $175.50/hour
I hope this helps a little.
G Man
That makes sense, but what happens when I wish to enter departure points for decks 1 and 2 of a 6 deck shoe? Remember, I am using trial and error to find the ODP for each deck in the shoe. Once I find the ODP for the first deck, then I use that number and run simulations to find the ODP for each subsequent deck in the shoe. It doesn't appear that CVCX permits setting departure points for just a couple of decks in the shoe. It requires that ALL decks be assigned a departure point when Wong by Depth is set. Why is that?
MJ
Thanks, one other question. This might sound silly, but how does force shuffle on exit impact results if one has the find table delay feature turned on?
If FSOE is turned off but FTD is on, then at poor counts the player will remain at the shoe observing rounds but not playing until the shuffle, then they will lose even more rounds due to FTD, correct?
MJ
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