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Thread: When is it worth upgrading to Halves?

  1. #14
    Senior Member JBourne's Avatar
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    Quote Originally Posted by AerialSnack View Post
    I personally don't have trouble with converting to TC, I can use Hi-Lo fairly proficiently now using the Sweet 16 index. The only problem would be going from a level 1 to a level 3 counting strategy, making the actual RC harder to keep. KO and REKO are both just inferior to even regular Hi-Lo when it comes to 6D games, so no reason for me to switch.
    I upgraded and it was totally worth it. Higher win rate with less variance. Compound that for the rest of your life.

    Practice the RC until it’s fluid, it will click and you’ll never look back. Personally, I double everything and divide by half decks. No fractions that way.

    Learn and use floored TC. I calculated comprehensive indices using CVData on beat-to-death mode. All that answered those nagging questions about borderline indices.

  2. #15


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    JBourne said
    Practice the RC until it’s fluid, it will click and you’ll never look back. Personally, I double everything and divide by half decks. No fractions that way.
    Another step which does slow you down. I use fractions with absolutely no issues.

    Learn and use floored TC. I calculated comprehensive indices using CVData on beat-to-death mode. All that answered those nagging questions about borderline indices.
    My first Calc is flooring. Then I interpolate for better accuracy. Can mean the difference between max and super max bets. Also interesting strategies on marginal true co7nts.

    Higher win rate with less variance.
    Higher win rate for sure. Less variance - not necessarily. It is less when halves identifies min betting type hands where hi Lo identifies marginal profitable situations. More variance where you identify a profitable situation in excess of what hi Lo identifies. More money wagered equals, by nature of the beast, higher variance.

    Nice post

  3. #16


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    Quote Originally Posted by Freightman View Post
    JBourne said

    Higher win rate for sure. Less variance - not necessarily. It is less when halves identifies min betting type hands where hi Lo identifies marginal profitable situations. More variance where you identify a profitable situation in excess of what hi Lo identifies. More money wagered equals, by nature of the beast, higher variance.

    Nice post
    From what I can tell from running quite a bit of comparisons, the biggest benefit to Halves that I saw did seem to be decreased variance, it seemed to be an average of about 12% (of the total of Hi-Lo).

    I agree that doubling the count for halves isn't worth it, for a few reasons.
    Casual counter and number crunching enthusiast.

  4. #17


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    Quote Originally Posted by DSchles View Post
    See BJA3, pp. 171-172. Your personal results are utterly meaningless.

    Don
    Everything I listed off was from simulation results.

  5. #18


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    Quote Originally Posted by AerialSnack View Post
    I created my own indexes using CVData for both Hi-Lo and Halves using the rules of the casinos in my area. I'm a little confused about you bringing up betting structures, as they are on completely different pages and use completely different files. I did however use the same betting strategy for both, but the reasoning is because both playing strategies are very similar in form, and that the betting strategy that I have is what I've found works best for me here.

    Honestly, Hi-Lo is pretty damn efficient when it comes to 6D shoes. The biggest advantage I think I found with Halves is the reduced variance. Seems to be about 13% less. Which, that honestly might be worth switching for with what I want to do in the future.
    I brought up betting because I thought the true count is different for level 1 vs level 2/3. I know the betting structure for mentor count is different than hi-lo, but maybe that's for a different reason.

  6. #19


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    Quote Originally Posted by bigplayer View Post
    In the modern game, probably not. You'd be better off learning a few more indexes. Most any system has very high betting correlation. Even High-Low. For better playing correlation I'd suggest the count per deck version of Zen with about 35 or 40 indexes.

    Sent from my iPhone using Tapatalk
    Maybe a level 3 unbalanced count that is equivalent to Wong Halves in performance that way you don't need to convert to True Count. The UBZII with 100+ for double deck games outperform Halves.

  7. #20
    Senior Member bigplayer's Avatar
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    Quote Originally Posted by seriousplayer View Post
    Maybe a level 3 unbalanced count that is equivalent to Wong Halves in performance that way you don't need to convert to True Count. The UBZII with 100+ for double deck games outperform Halves.
    Well, yeah, because the tighter spread of double deck makes learning all of those negative indexes important.vs.shoes where you just exit the table so those plays never arise.

    Sent from my iPhone using Tapatalk

  8. #21


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    bigplayer said
    makes learning all of those negative indexes important.vs.shoes where you just exit the table so those plays never arise.
    6 deck shoe table, heads up, higher limits, limited number of tables - I plough through that stuff all of the time.

    Mind you, I do have the regaled FBM ASC on my side

  9. #22


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    Quote Originally Posted by JBourne View Post
    If you can do it for the 2 and 5 you can do it for the rest. Count the 7 as +.5 and the 9 as -.5 while you are at it.

    Why do it half-assed?
    This should be called the Half-Assed Halves count.


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