The 'push22' game should be beatable with the rules at my location unless most of the advantage comes at negative counts. I wong out at -1 so this would increase the HE for my game. I wonder how the advantage breaks down from -1 to +6? Also, to give you armchair AP's something to get excited about, I us Hi-Opt 1 with asc and dsc side counts. If it aint broke, don't fix it.