See the top rated post in this thread. Click here

Page 67 of 72 FirstFirst ... 17576566676869 ... LastLast
Results 859 to 871 of 936

Thread: Adding AA78mTc side count to High Low

  1. #859


    Did you find this post helpful? Yes | No
    Quote Originally Posted by seriousplayer View Post
    My question was what other methods if someone don't want to use casino to keep count? Again, don't try to dissipate my question. You can post all the charts you want but demand an answer right now. There is no waiting. You can't answer my question you are full of shit.

    NO MORE COMMENTS UNTIL GRONBOG'S simulations are complete.


    And when you see that my predictions are correct, you need to apologize. You should also apologize right now for accusing me of plagarism anyhow with zero proof.

    So I will not be answering any more posts until the simulations are complete.

  2. #860
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    You take simple and make it more complicated than what you are hoping to do better than, namely Hiopt2/ASC, which is pretty simple if you take the time to master adding and subtracting by 1 AND 2 (I know you your marketing ploy is to say you find this too hard to master but most can't get out of elementary school without mastering it) and keeping a simple straight side count (I know most have more difficulty mastering keeping more than one count than any other addition but it is a straight side count rather than a balanced one so with a little practice it is pretty easy). So basically you take a system whose positives were it is simple and make it harder than any other count lust to do about as well as the easy complex count you have now made several extra weeks to try and beat. When you fell way short your count was more complicated than Hiopt2/ASC. Now it is ridiculously complicated and almost beat it, so you make it even more complicated in the hopes that that will beat it. In the end, if you do beat Hiopt2/ASC, what you have proven is you don't have the common sense required to develop a relatively easy more complex approach that is a top performer. You don't know when you are making things harder for most people to get worse results. Start with a strong count and go through all this and you will have something really strong. That might be worth it. But all you are going to end up proving is people would be crazy to use something so ridiculously complicated as what you are proposing for no real gain over a relatively easy complex system that could take the same tweaks and really have big improvements. Like I said at the beginning of the thread you have worked everything backwards if your goal is to improve on what complex systems can do. Your system is very complex and everyone can see that. When you deny that fact, as you have repeatedly, you erode all your credibility.

  3. #861


    1 out of 2 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by Three View Post
    You take simple and make it more complicated than what you are hoping to do better than, namely Hiopt2/ASC, which is pretty simple if you take the time to master adding and subtracting by 1 AND 2 (I know you your marketing ploy is to say you find this too hard to master but most can't get out of elementary school without mastering it) and keeping a simple straight side count (I know most have more difficulty mastering keeping more than one count than any other addition but it is a straight side count rather than a balanced one so with a little practice it is pretty easy). So basically you take a system whose positives were it is simple and make it harder than any other count lust to do about as well as the easy complex count you have now made several extra weeks to try and beat. When you fell way short your count was more complicated than Hiopt2/ASC. Now it is ridiculously complicated and almost beat it, so you make it even more complicated in the hopes that that will beat it. In the end, if you do beat Hiopt2/ASC, what you have proven is you don't have the common sense required to develop a relatively easy more complex approach that is a top performer. You don't know when you are making things harder for most people to get worse results. Start with a strong count and go through all this and you will have something really strong. That might be worth it. But all you are going to end up proving is people would be crazy to use something so ridiculously complicated as what you are proposing for no real gain over a relatively easy complex system that could take the same tweaks and really have big improvements. Like I said at the beginning of the thread you have worked everything backwards if your goal is to improve on what complex systems can do. Your system is very complex and everyone can see that. When you deny that fact, as you have repeatedly, you erode all your credibility.
    Again, you are insisting that a level 2 HO2 count system as the primary count is simpler than the KO primary count. And it is not the fact that it cannot be kept but can it be kept for hours on end without exhaustion or errors and for the HO2 my answer is NO. In my opinion it is the HO2 which is complicated.

    At any rate, I promised no more comments until Gronbog is done and your post made me break my promise. Let Gronbog finish the simulations.


    Also I want to stress that I NEVER changed my system or recommendations. I published my 3rd and 4th books well before I posted anything on this forum. I made zero changes in what I wrote in my books. So you accusing me of changing my system to beat the HO2 is false. I have presented the system to test that was published BEFORE I ever made a single blackjack forum post. So NO, I did not make changes in my system to beat HO2 w ASC and to make it "more complicated". My KO system always beat the HO2 w ASC as originally published and in my opinion it is the HO2 w ASC that is complicated.


    Only a few times are both k1 and k2 non-zero. Many time only one or the other or neither are non-zero So most of the time you are adding a multiple of just one number to the KO count. But to you that is difficult. I am done trying to teach addition and subtraction of small integers to you people.

    So please NO MORE COMMENTS until simulations are complete.
    Last edited by bjanalyst; 03-17-2019 at 01:47 PM.

  4. #862


    Did you find this post helpful? Yes | No
    Quote Originally Posted by bjanalyst View Post
    Again, wait for Gronbog's simulations. And my only comment on your statement of complexity is that the HO2 is the base primary count. It is a complicated level 2 count where there are six ranks with an absolute tag values of 2 (4, 5, and Tens) and four ranks with an absolute value of 1 (2, 3, 6 and 7) and they all have to be calculated at once and you state the this HO2 level two count is simpler that to keep than the level one KO which is the base count for my system.

    We can discuss this further after the simulations prove that my KO system beats HO2 w ASC.

    Every single prediction that I have made so far has been shown to be correct. And my latest two predictions will also be shown to be correct.
    False.

    (1) When negative indices are added my KO system will outperform HO2 w ASC for the play all in addition to back counting (which has already been shown the be the case).

    (2) When LS is used, my KO system will perform even better against the HO2 w ASC than with no LS.

    So let's wait for simulation results please. You will see that I am correct. Then what are you going to say?
    You are purposefully seeking an out by making a simple system (High Low) more complex than it needs to be. Again, if you want to see how well HOII *CAN* do against your system, consider adding the 89 v T side count to HOII with ASC for playing *and* betting. You will see how each system will perform when compared under complex parity.

    Quote Originally Posted by bjanalyst View Post
    What are you talking about. This was entirely MY idea. I first ran my ideas bty both Arnold Synder and ETFAN in 2011 and have been working on it on and off since. No one else every thought about this before. All other blackjack books, including Griffin, said any side counted rank could not be included in the primary count - if a rank were included in the primary count it could not be used as a side count. That is that all previous literature said. I prove this not to be the case.
    Citation Needed.

    And the HO2 was built on that premise that ranks side counted could not be used in the primary count. Thus Aces, 8's and 9's were not used in the primary HO2 count and so the HO2 used them as side counts. There is evena chapter in Griffin's Theory of Blackjack where he calculated a CC matrix where the side counts were correlated with the primacy count and showed how complicate this CC matrix is and almost impossible to use and said that side count ranks included in the primary count would be just too complicated to use.
    I can assure you that side counting the 7's using HOII is possible. In fact, a professional AP recommended keeping both an ASC and a 7SC when I was learning HOII, as the 7 posseses the greatest increase in PE offered. See the chapter on MP systems in ToBJ.

    I have four books out there all with my ideas. I did get some help from ETFAN on some theoretical issues at the beginning but all ideas were mine. I take great exception to be accused of plagarism.

    One that that Xlibris did was that their team checked for any other copyrighted material before they copyrighted my books. They found none and that is because no one else thought about using plus minus side counts with ranks already included in the primary count or if they did they did not know how to incorporate such information correctly.

    My ideas are copyrighted because they are my original ideas. If you want to say you do not like my system for whatever reasson then fine, but do not accuse me of plagiarism.
    I did *NOT* accuse you of copyright infringement. Norm would have banned your ass along time ago if that were the case!

    You have taken Dubnar's simple High Low system and twisted it into some monster beyond recognition. High Low is meant to be kept simple. Done. End of story!

  5. #863


    Did you find this post helpful? Yes | No
    Quote Originally Posted by seriousplayer View Post
    Because he thinks I am here to play with him. I am NOT. You got to show him who you are.
    Sorry, Poe's law is in effect here.

    What does this mean?

  6. #864


    Did you find this post helpful? Yes | No
    Quote Originally Posted by dogman_1234 View Post
    False.



    You are purposefully seeking an out by making a simple system (High Low) more complex than it needs to be. Again, if you want to see how well HOII *CAN* do against your system, consider adding the 89 v T side count to HOII with ASC for playing *and* betting. You will see how each system will perform when compared under complex parity.


    Citation Needed.


    I can assure you that side counting the 7's using HOII is possible. In fact, a professional AP recommended keeping both an ASC and a 7SC when I was learning HOII, as the 7 posseses the greatest increase in PE offered. See the chapter on MP systems in ToBJ.



    I did *NOT* accuse you of copyright infringement. Norm would have banned your ass along time ago if that were the case!

    You have taken Dubnar's simple High Low system and twisted it into some monster beyond recognition. High Low is meant to be kept simple. Done. End of story!
    What is Dubnar's simple High Low system? Google search yields no results. Thanks in advance.

  7. #865


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by dogman_1234 View Post
    Sorry, Poe's law is in effect here.

    What does this mean?
    Norm will be pissed with the length of this thread between simulations where you have nothing more to add other than speculations.

    I gave you my predictions on the results of the simulations and you will see that I am correct.

    So please NO MORE COMMENTS until simulations are complete. Thanks.

  8. #866


    Did you find this post helpful? Yes | No
    Quote Originally Posted by BJGenius007 View Post
    What is Dubnar's simple High Low system? Google search yields no results. Thanks in advance.
    High Low itself.

    Stated: The given system High Low is simple. Why I kept the word "simple" uncapitalised.

    Also, I wrote Dubner as "Dubnar". Sorry to Harvey himself!

  9. #867


    Did you find this post helpful? Yes | No
    Quote Originally Posted by dogman_1234 View Post
    High Low itself.

    Stated: The given system High Low is simple. Why I kept the word "simple" uncapitalised.

    Also, I wrote Dubner as "Dubnar". Sorry to Harvey himself!

    So it is just the plain old Hi Lo system, not something new and fancy?

  10. #868


    Did you find this post helpful? Yes | No
    Quote Originally Posted by BJGenius007 View Post
    So it is just the plain old Hi Lo system, not something new and fancy?
    Yup!

  11. #869


    Did you find this post helpful? Yes | No
    Quote Originally Posted by bjanalyst View Post

    You are VERY disrespectful and insulting.
    You do not have to like or use my system but you have no right to accuse me of plagarism.

    You need to apologize immediately.

    You are even more insulting, disrespectful, harassing and abusing by not answering my question, posting charts and spreadsheets when that don't answer the question, writing repetitive and long posts. Apologize? Hell no!!! Are you going to apologized I don't think so. Don't think I am stupid you act respectful but you are really not. You should be treated like that. People in this forum has been too nice to you. Again, I am not accusing you of plagiarizing you are plagiarizing.
    Last edited by seriousplayer; 03-17-2019 at 05:16 PM.

  12. #870
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by bjanalyst View Post
    Again, you are insisting that a level 2 HO2 count system as the primary count is simpler than the KO primary count.
    I said nothing of the sort. To rephrase to hope you can understand this time. You started with a low ceiling of how far added complexity can increase results by started with a simple count. You make it so complex it is ridiculous and still haven't outperformed the simplest version of Hiopt2/ASC, but are using something far more complicated than Hiopt2/ASC. YOUR system, not KO, is much much harder than basic Hiopt2/ASC. If you start with Hiopt2 and add added complexity from there you will see the same type of improvement you got for KO. The difference is you start with the effectiveness of your finished product and add on from there. The people you based your work on as you have sited earlier say the benefits of side counting is proportional to the strength of the starting count (From Alienated's research). If you are going to the trouble of side counting, why would you start with a relatively weak count when you know before you start the effort would have its largest return by starting with a strong count? So you started wrong and the best you can do is something about comparable to where you would have started if you used a relatively strong count to start adding things to.

    Excerpts from Selective Side Counting with HOII (Long)
    Previously posted By: Alienated:


    "There would appear to be several benefits of using a higher level primary count, such as Hi Opt II with selective side counting, rather than a simple primary count, say Hi Opt I, while always side counting: (a) less side-count adjustments are required, since Hi Opt II (like other good higher level systems) is already quite strong on hit/stand decisions versus a small dealer upcard; b) less effort must be expended in side counting, given that the key denominations will often come out reasonably ‘normally’; c) losing the side-count information as a result of distractions will prove less costly, because the primary count alone will still enable strong play for most decisions.

    ...


    Gains from side counting will be greatest for those decisions where: (i) the gains from perfect play are high and (ii) the primary Hi Opt II count performs poorly, thereby leaving considerable scope for improvement. Gains from perfect play depend upon volatility (as indicated by the sum of squares of the EORs) and the average disadvantage from violating basic strategy (Griffin’s ‘m’), as outlined by Griffin, pp.28-29. It is for situations where volatility is high, m is small, and Hi Opt II is weakly correlated with the EORs that the scope for improvement through side counting will be at its greatest.

    The following two tables present approximations of the strategy gains that are attainable with ‘perfect play’ and ‘actual play’ using the Hi Opt II primary count. The table for perfect play is similar to Griffin’s p.30 chart except that, in the present case, the depth of dealing is always fixed at n = 20 cards remaining. This method is inferior to Griffin’s approach, which involves an averaging procedure to mimic the effects of strategy variation at different points in the deck. However, since the present concern is with the relative, not absolute, worth of various side counts and plays, this simplification will hopefully not cost too much.





    Table 1. Perfect Play (1000th of percent)



    2 3 4 5 6 7 8 9 T A

    -------------------------------------------------------------------

    16 10 9 7 6 12 34 27 32 142 11

    15 19 17 13 11 14 17 12 16 72 11

    14 29 25 20 15 18 11 4 5 75 9

    13 47 42 32 24 30 2 1 6 50 5

    12 33 39 44 35 43 1 8 27 2

    11 1 1 1 7 9 11 39 19

    10 3 2 2 1 1 9 12 16 29 13

    Ins 262

    Total Strategy Gain = 1608.147

    -------------------------------------------------------------------





    ___





    Table 2a. HOII Gains (1000th of percent)



    2 3 4 5 6 7 8 9 T A

    -------------------------------------------------------------------

    16 8 6 4 2 4 5 6 14 106 10

    15 15 12 8 5 7 2 2 6 55 6

    14 24 20 15 11 13 2 1 2 24 3

    13 38 34 26 19 22 3 1

    12 23 32 40 31 36

    11 1 1 3 6 8 33 18

    10 2 1 1 6 10 14 20 12

    Ins 239

    Total Strategy Gain = 1077.741

    ...

    ----------------------------------------------------------------------
    Table 2b. Percentage Contribution to HOII Gains



    2 3 4 5 6 7 8 9 T A

    -------------------------------------------------------------------

    16 .71 .57 .37 .22 .41 .42 .52 1.34 9.82 .92

    15 1.39 1.11 .77 .51 .61 .18 .23 .59 5.12 .55

    14 2.22 1.85 1.40 1.01 1.17 .18 .07 .18 2.27 .25

    13 3.51 3.11 2.44 1.76 2.06 .31 .05

    12 2.14 2.99 3.69 2.88 3.30

    11 .08 .06 .05 .02 .01 .28 .52 .73 3.07 1.64

    10 .17 .14 .10 .04 .03 .54 .91 1.34 1.83 1.09

    Ins 2.21"



    HOII Primary Count Strategy shortage from perfect play (1000th of percent):


    2 3 4 5 6 7 8 9 T A
    KEY PLAYS
    -------------------------------------------------------------------

    16 2 3 3 4 8 29 21 18 38 1

    15 4 5 5 6 7 15 10 10 17 5

    14 5 5 5 4 5 9 3 3 51 6

    13 9 8 6 5 8 2 1 6 47 4

    12 10 7 4 4 7 0 8 1 27 2

    11 0 0 1 0 0 4 3 3 6 1

    10 1 1 1 1 1 3 2 2 9 1

    Ins 23

    Total Gains Difference from perfect play = 530.406



    So extensive research was done showing that if you want to side count you should first learn a strong playing count system so the effort required is smaller to get a larger gain, yet you did just the opposite of the first rule of constructing a strong side counted system and started with a weak playing count. If you started with a strong playing count system like almost any ace neutral and/or multilevel system the effort required side counting would be less and the rewards would be more.
    Last edited by Three; 03-17-2019 at 05:29 PM.

  13. #871


    Did you find this post helpful? Yes | No
    I'd like to stick up for bjanalyst for a moment. People shouldn't be accusing him of trying to sell books and being a fraudster. He's not.

    More likely, he's just an egomaniac who continues to believe he is correct even when all evidence shows he is incorrect.

Page 67 of 72 FirstFirst ... 17576566676869 ... LastLast

Similar Threads

  1. High Edge Side Bets
    By knoxstrong in forum General Blackjack Forum
    Replies: 49
    Last Post: 08-26-2021, 07:44 AM
  2. Adding AA78mTc to High Low
    By bjanalyst in forum General Blackjack Forum
    Replies: 2
    Last Post: 02-27-2021, 05:21 AM
  3. Betting side bet lucky ladies on High Counts?
    By Tenlavuu in forum General Blackjack Forum
    Replies: 7
    Last Post: 03-01-2018, 05:24 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.