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Adding AA78mTc side count to High Low

This is for the High Low player where the HL player adds the AA78mTc (Ace, Ace, Seven, Eight minus Ten count) to the HL and calculates a pseudo Ten count, Tc = HL + AA78mTc, which is used for insurance and standing on hard 12 v 2, 3, 4, 5 or 6. HL is used for betting and for all other strategy decisions.

Use chips to keep the AA78mTc and keep the HL in your head. If for example 6 chips are to the right of your betting stack, then AA78mTc is +6 and if 9 chips are to the left of your betting stack then AA78mTc is -9.

AA78mTc which is used with the HL gives the Ace a tag value of +2, seven and eight +1 and Ten-1. There is a lot of cancelling and plenty of time to update the AA78mTc in the shoe game. Update the HL in your head as soon as the cards hit the table. On updating the AA78mTc, when the cards are on the table and before players make any playing strategy decisions, look for cancellations. For example, an Ace will cancel two Tens, a 7 will cancel a Ten and an 8 will cancel a Ten. Calculate AA78mTs (s = seen during the current round) and then add AA78mTs to AA78mTc from the previous round to get an updated AA78mTc. Continue to update AA78mTc as players make their playing strategy decisions and dealer finishes his hand. If you have trouble keeping two integers in your head, chips can be used keep track of the AA78mTc as explained above.

If the Aces, sevens and eights seen on the table during a given round do not conveniently cancel nearby Tens then just calculate AA78s (s = seen during the current round) and then scan for the Ts (Tens seen during the current round) and subtract one from AA78s for each Ts, i.e. you are calculating AA78mTs = (AA78s – Ts) which is then added to AA78mTc from the previous round to get an updated AA78mTc.

Use Tc = HL + AA89mTc for the following six strategy changes listed below and use HL for all other strategy changes and for betting. dr = decks remaining.

1.Take insurance if Tc >= 4*dr

2.Stand on hard 12 v 2 if Tc >= 4*dr

3.Stand on hard 12 v 3 if Tc >= 2*dr

4.Stand on hard 12 v 4 if Tc >= 0

5.Hit hard 12 v 5 if Tc < (-3)*dr

6. Hit hard 12 v 6if Tc < (-1)*dr

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