See the top rated post in this thread. Click here

Page 2 of 4 FirstFirst 1234 LastLast
Results 14 to 26 of 46

Thread: Basic Strategy vs Index

  1. #14


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Meistro123 View Post
    Better to double than split in any high true count. But only 44 v 6, 44 v 5 is always a split.
    Can you expand on this? Why is there a difference between 5 and 6? I haven’t read where you should double for either.

    When you say high, how high? Would your double 4,4 vs 6 at a TC 7?

  2. #15


    Did you find this post helpful? Yes | No
    Would your double 4,4 vs 6 at a TC 7
    yes

  3. #16


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Why hasn't anyone discussed in the thread about 44 vs. 5 and 6, whether you're talking about a DAS game or NDAS? It's impossible to discuss this without stipulating one or the other. You ALWAYS split, once you've attained the proper index, if the game is DAS. It's basic strategy. If not, then you don't split and treat the hand as hard 8, for which you have doubling indices that kick in.

    Don

  4. #17


    Did you find this post helpful? Yes | No
    Quote Originally Posted by DSchles View Post
    Why hasn't anyone discussed in the thread about 44 vs. 5 and 6, whether you're talking about a DAS game or NDAS? It's impossible to discuss this without stipulating one or the other. You ALWAYS split, once you've attained the proper index, if the game is DAS. It's basic strategy. If not, then you don't split and treat the hand as hard 8, for which you have doubling indices that kick in.

    Don
    Don, the game is DAS. I’ve never seen anything else except on single deck, which is usually 6:5. I guess I’ve always assumed when this isn’t discussed, everybody assumes it’s DAS.

    So you’re saying you always split 4,4 vs 5 or 6 with DAS no matter how high the count is? I’ve had some pretty high counts for this play, like in the +7 to +11 range and still split but felt like I should have doubled.

  5. #18
    Senior Member
    Join Date
    Dec 2011
    Location
    3rd rock from Sol, Milky Way Galaxy
    Posts
    14,158


    Did you find this post helpful? Yes | No
    At least for Hiopt2 there are splitting indices for DAS 4,4v 5 or 6. Perhaps the double tag value for the 4 and 5 relative to the other cards in the low group are the reason if Hilo doesn't have one.

  6. #19


    Did you find this post helpful? Yes | No
    Quote Originally Posted by DSchles View Post
    whether you're talking about a DAS game or NDAS
    Good point, Don. Just about all CET's DD games are NDAS.

  7. #20


    Did you find this post helpful? Yes | No
    we are talking about DAS, and like don said you always split 44v5,6 no matter how high the count, because splitting has more opportunity of getting more $$ on the table than just doubling.. for example, split, resplit, catch an ace for soft 15 or a 7 for hard 11,double down and so on.

  8. #21


    Did you find this post helpful? Yes | No
    Quote Originally Posted by hypercube View Post
    we are talking about DAS, and like don said you always split 44v5,6 no matter how high the count, because splitting has more opportunity of getting more $$ on the table than just doubling.. for example, split, resplit, catch an ace for soft 15 or a 7 for hard 11,double down and so on.
    Makes sense. I guess I see so many people doubling the 4,4 vs 5 and 6, I figure there must be some count where it makes sense. The index number is so high it probably doesn’t ever occur. Thanks!

  9. #22


    Did you find this post helpful? Yes | No
    we are talking about DAS, and like don said you always split 44v5,6 no matter how high the count,
    I disagree, even in a DAS game it is better to double 44 v 6 in high counts than it is to split it.

  10. #23
    Banned or Suspended
    Join Date
    Dec 2011
    Location
    Eastern U S A
    Posts
    6,830


    Did you find this post helpful? Yes | No
    When comparing options ...

    Assuming a DAS game ... You split BECAUSE your are further
    above the Index needed for Splitting than you are for doubling.

    Also in terms of Risk Aversion the double is riskier as the split
    may result in a net push, and you may be able to catch a 6 or
    a 7 for a fine double.

    In a NDAS game the double is better at a very positive count
    where basic strategy forbids the split.

  11. #24


    Did you find this post helpful? Yes | No
    Quote Originally Posted by ZenMaster_Flash View Post
    When comparing options ...

    Assuming a DAS game ... You split BECAUSE your are further
    above the Index needed for Splitting than you are for doubling.

    Also in terms of Risk Aversion the double is riskier as the split
    may result in a net push, and you may be able to catch a 6 or
    a 7 for a fine double.

    In a NDAS game the double is better at a very positive count
    where basic strategy forbids the split.
    Good explanation Flash! Thanks! While I follow the strategy and index numbers taught in all the bj books, it still helps to understand the thinking behind it. I get that 10 million hands have been played on some simulator and this has been shown to be the best play to maximize EV, but it still helps to understand the logic behind our decisions. Thanks again!

  12. #25


    Did you find this post helpful? Yes | No
    Quote Originally Posted by ZenMaster_Flash View Post
    When comparing options ...

    Assuming a DAS game ... You split BECAUSE your are further
    above the Index needed for Splitting than you are for doubling.

    Also in terms of Risk Aversion the double is riskier as the split
    may result in a net push, and you may be able to catch a 6 or
    a 7 for a fine double.

    In a NDAS game the double is better at a very positive count
    where basic strategy forbids the split.
    OTOH a split could lead to a three or four unit loss, and the single most likely result from splitting is going to be a total of fourteen. Higher counts mean the deck has a higher concentration of tens and aces, which are the cards you are looking for when you double, but are not what you want when you split.

  13. #26


    1 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by Meistro123 View Post
    OTOH a split could lead to a three or four unit loss, and the single most likely result from splitting is going to be a total of fourteen. Higher counts mean the deck has a higher concentration of tens and aces, which are the cards you are looking for when you double, but are not what you want when you split.
    This is not the type of play that you can reason out like this. Both you and Flash are entitled to express any opinions you like, but there is only one thing that matters, and that is what the math tells us. I am quite sure that for true counts about as high as I've ever seen them in a shoe game, splitting will always be superior to doubling. If you have a count in mind where that ceases to be true, please provide the e.v.s, because while your opinion is always respected, it means very little in this type of discussion.

    Go here: https://www.card-counting.com/cvcxonlineviewer3.htm Extrapolate the red line for any equivalent true counts you like, until you can't go any farther (+14), and tell me when you think doubling 8 vs. 5 will be superior to splitting 4,4, vs. 5.

    Oh.

    Don

Page 2 of 4 FirstFirst 1234 LastLast

Similar Threads

  1. The KNOCK OUT System-RAD Strategy (KOBS-K-O Basic Strategy)
    By ferenc11 in forum General Blackjack Forum
    Replies: 23
    Last Post: 01-30-2021, 05:10 PM
  2. basic strategy
    By blackjacktim in forum General Blackjack Forum
    Replies: 10
    Last Post: 03-05-2014, 04:46 AM
  3. 2D Basic Strategy
    By BugsySeagull in forum General Blackjack Forum
    Replies: 14
    Last Post: 01-08-2014, 08:05 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.