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Thread: can anybody sim this cover?

  1. #1


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    can anybody sim this cover?

    I'm sure CVCX can't do this cover, but maybe there's another program that can:

    double deck H17 DAS LS RSA 75%pen

    spread 2x100-2x500
    black chips only
    Increase bet on a spot only after the spot wins (max 2x)
    decrease bet on a spot only after the spot loses (min 0.4x)
    hi lo full indices from -5 to +5 except splitting tens

  2. #2


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    Quote Originally Posted by scroogemcduck View Post
    I'm sure CVCX can't do this cover, but maybe there's another program that can:

    double deck H17 DAS LS RSA 75%pen

    spread 2x100-2x500
    black chips only
    Increase bet on a spot only after the spot wins (max 2x)
    decrease bet on a spot only after the spot loses (min 0.4x)
    hi lo full indices from -5 to +5 except splitting tens
    scroogemcduck,

    You haven't provided enough information.

    First of all, without regard to the maximum increases/decreases, how much would you bet at each T.C.? In other words, what is your bet schedule?

    Second of all, will you use unequal bets on the two spots?

    With this data, CVData can easily simulate this.

    Dog Hand

  3. #3


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    Quote Originally Posted by Dog Hand View Post
    scroogemcduck,

    You haven't provided enough information.

    First of all, without regard to the maximum increases/decreases, how much would you bet at each T.C.? In other words, what is your bet schedule?

    Second of all, will you use unequal bets on the two spots?

    With this data, CVData can easily simulate this.

    Dog Hand
    This almost sounds like the old Schlesinger "keep me welcome" ramp from years ago. If he's increasing I black chip per true count increase, this similar approach, on a shoe game would likely yield 1.0 to 1.5 black chips per hand per hour. Given volatile DD, I would think he should increase that Comfortably. Don't know by how much. Don't have time to sim. Busy day planned, which naturally includes coffee at my favourite French bakery cafe.

  4. #4


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    Quote Originally Posted by Freightman View Post
    This almost sounds like the old Schlesinger "keep me welcome" ramp from years ago. If he's increasing I black chip per true count increase, this similar approach, on a shoe game would likely yield 1.0 to 1.5 black chips per hand per hour. Given volatile DD, I would think he should increase that Comfortably. Don't know by how much. Don't have time to sim. Busy day planned, which naturally includes coffee at my favourite French bakery cafe.
    Yes, different spots can have different bets. Parlay them separately. So if one wins and one loses, can still parlay the one that won, or decrease the one that lost, depending on the count.

    The "goal" bet size is $100 for TC<=0, $200 for TC=1, $500 for TC>=2. I'm way over-bankrolled for counting.

    The cover rules about bet size changes apply during the shuffle.

  5. #5


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    Is This Plan Correct?

    Quote Originally Posted by scroogemcduck View Post
    I'm sure CVCX can't do this cover, but maybe there's another program that can:

    double deck H17 DAS LS RSA 75%pen

    spread 2x100-2x500
    black chips only
    Increase bet on a spot only after the spot wins (max 2x)
    decrease bet on a spot only after the spot loses (min 0.4x)
    hi lo full indices from -5 to +5 except splitting tens
    Quote Originally Posted by scroogemcduck View Post
    Yes, different spots can have different bets. Parlay them separately. So if one wins and one loses, can still parlay the one that won, or decrease the one that lost, depending on the count.

    The "goal" bet size is $100 for TC<=0, $200 for TC=1, $500 for TC>=2. I'm way over-bankrolled for counting.

    The cover rules about bet size changes apply during the shuffle.
    scroogemcduck,

    If I'm reading this correctly, your bet will always be 1, 2, 4, or 5 black chips: I cannot see how you'd get to a 3-unit bet.

    Check this algorithm to see if it will correctly implement your scheme:

    Code:
                      
    BET     W/L    <=0   +1     >=2
       1     W      1     2      2  
       1     L      1     1      1
       2     W      2     2      4  
       2     L      1     2      2
       4     W      4     4      5  
       4     L      2     2      4
       5     W      5     5      5  
       5     L      2     2      5
    What happens on a push? Same bet again?

    Also, you do NOT want to reset automatically to 2x1 at the shuffle: instead, use the algorithm to determine the off-the-top wager, right?

    Dog Hand

  6. #6


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    That's all correct

  7. #7


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    Finally, Some Results!

    scroogemcduck,

    I finally have both a working computer and internet access, so I ran the sim you requested.

    I used two players, each playing a one spot using the betting scheme we discussed.

    Below are the results.

    ScroogeMcDuck.jpg

    Hope this helps!

    Dog Hand

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