To make this a relavent learning experience, you need 2 or 3 participants at the same table. You would want to compare styles of play at various true counts, throwing in additional deck composition issues for good measure, and again, spectators taking notes and asking questions after the contest.
Who has the most money at the end if the contest is one way if keeping score, however, the salient point is that it does not matter who wins - only that participants have played their A game.
Another intangible would be quality of play at supersonic speeds.
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