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Thread: Help with simulation in CVDATA

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    Help with simulation in CVDATA

    Can someone help me with the instructions on how to setup a simulation. What I am trying to do is generate indices using Dravot Ace adjustment method in Color of Blackjack. The Ace adjustment method is use in the Color of Blackjack to improve insurance betting. In Ace reckoned strategies aces are counted liked tens. The tweak correct the error by canceling out the aces temporarily. My intention is to find out what the gain is from using the Ace adjustment in the Color of Blackjack for other indices beside insurance indices. Then I will do a simulation in CVDATA to find out the gain using the indices generated.

    Do I setup a side count strategy when defining a playing strategy to do this simulation? I am doing this for research purposes.

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    Random number herder Norm's Avatar
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    CVData supports multi-parameter side counts for simulation. I don't support it for MP index generation. You could probably remove aces from the deck and get the right indices. Never tried it. The gain is not great.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    Do you really consider KO (or REKO or COB) with Aces count ?

    Quote Originally Posted by seriousplayer View Post
    The Ace adjustment method is use in the Color of Blackjack to improve insurance betting. In Ace reckoned strategies aces are counted liked tens. The tweak correct the error by canceling out the aces temporarily.
    Only one (Ace of dealer)
    Last edited by Phoebe; 07-08-2016 at 06:54 AM.

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    Random number herder Norm's Avatar
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    Pardon?
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    I apologize.

    COB:
    There is a special tweak to the insurance decision. The bet is that there is a 10 under the dealer’s ace. The ace lowers the RC and makes it appear as if more 10s have been dealt from the shoe, so temporarily disregard the ace for the insurance decision. Example: In a 6D shoe the RC is +25 and you push out your BB. You are dealt 10,9 vs dealer A. The RC is now +23; normally, you would not take insurance, but remember to temporarily ignore the ace. RC is now +24. Take insurance. Now you can subtract the ace and continue with an RC of +23.
    Do this for all the aces you can see. With a little playing time under your belt, it will be very easy to make the adjustment.
    Last edited by Phoebe; 07-09-2016 at 12:59 AM. Reason: in red, reason of my apology

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    Random number herder Norm's Avatar
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    In the Playing Strategy, on the Insure tab, you will see a "Dravot Insurance Tweak" option.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    OK, I miss this option.
    In CVData, do you count all Aces ? Or only "Aces you can see" (at this moment) ?
    Last edited by Phoebe; 07-08-2016 at 07:13 AM.

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    Random number herder Norm's Avatar
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    Aces you have seen
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    Clear.

    It was a translation issue (for me or I ? )

    "Do this for all the aces you can see"
    "Faites ceci pour tous les As que vous pouvez voir"

    To be unambiguous, I expected:
    "Do this for all the aces you could see"
    "Faites ceci pour tous les As que vous avez pu voir"

    First translated tweak is more easy and more in the spirit of COB
    Last edited by Phoebe; 07-08-2016 at 08:18 AM. Reason: About easy tweak

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    Quote Originally Posted by Norm View Post
    CVData supports multi-parameter side counts for simulation. I don't support it for MP index generation. You could probably remove aces from the deck and get the right indices. Never tried it. The gain is not great.
    How would I set it up if I were to try it? Once the indices are generated I create side count simulation in CVDATA correct? I know the gain is not great but I want to know the gain.

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    Random number herder Norm's Avatar
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    This isn't really something I support. It can probably be done; but I'm just too time-constrained at the moment.
    "I don't think outside the box; I think of what I can do with the box." - Henri Matisse

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    Quote Originally Posted by Norm View Post
    This isn't really something I support. It can probably be done; but I'm just too time-constrained at the moment.
    Is that a limitation to your software?

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    Quote Originally Posted by seriousplayer View Post
    How would I set it up if I were to try it?
    In "Payoffs", there is "Shoe contents"

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