Page 1 of 2 12 LastLast
Results 1 to 13 of 24

Thread: The Rule of 11 in Double Deck play ...

  1. #1
    Banned or Suspended
    Join Date
    Dec 2011
    Location
    Eastern U S A
    Posts
    6,830


    Did you find this post helpful? Yes | No

    The Rule of 11 in Double Deck play ...


    I cannot recall the source of this, but I would like some feedback:

    Rule of 11 is a basic way to determine whether or not a DD game (based on penetration) is "acceptable" to play. Take 11 and subtract the number of players that are at the table, and that will tell you what cut you need to make that game playable. The more people sitting at the table, the better the cut will need to be to make the game worth playing.




    Examples:


    11 - 1 player = 10 (1.0 cut)
    11 - 4 players = 7 (.7 cut)
    11 - 2 players = 9 (.9 cut)
    11 - 5 players = 6 (.6 cut)


  2. #2


    Did you find this post helpful? Yes | No
    The source is a Post of the Month by Fine Tuner: see http://www.bj21.com/greenchip/archiv...cgi?read=20607

    Dog Hand

  3. #3
    Senior Member BigJer's Avatar
    Join Date
    Nov 2012
    Location
    In your soul.
    Posts
    1,529


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Dog Hand View Post
    The source is a Post of the Month by Fine Tuner: see http://www.bj21.com/greenchip/archiv...cgi?read=20607

    Dog Hand
    That link goes to a members only area.
    My Ability in Blackjack is a Gift from God!!

  4. #4


    Did you find this post helpful? Yes | No
    Quote Originally Posted by BigJer View Post
    That link goes to a members only area.
    Consider becoming a Green Chip member. There's a TON of great information at BJ21. Many knowledgable posters there!

  5. #5
    Senior Member Jabberwocky's Avatar
    Join Date
    Oct 2012
    Location
    Agharta
    Posts
    1,868


    Did you find this post helpful? Yes | No
    [QUOTE=ZenMaster_Flash;186775]
    I cannot recall the source of this, but I would like some feedback:

    Rule of 11 is a basic way to determine whether or not a DD game (based on penetration) is "acceptable" to play. Take 11 and subtract the number of players that are at the table, and that will tell you what cut you need to make that game playable. The more people sitting at the table, the better the cut will need to be to make the game worth playing.




    Examples:


    11 - 1 player = 10 (1.0 cut)
    11 - 4 players = 7 (.7 cut)
    11 - 2 players = 9 (.9 cut)
    11 - 5 players = 6 (.6 cut)

    Be advised that this formula only applies on 3-2, DAS, DA2 games. Then there's the tolerance level that needs to be factored in.

  6. #6


    0 out of 1 members found this post helpful. Did you find this post helpful? Yes | No
    Quote Originally Posted by Ryemo View Post
    Consider becoming a Green Chip member. There's a TON of great information at BJ21. Many knowledgable posters there!
    And more zeebabar! Win win situation!

  7. #7


    Did you find this post helpful? Yes | No
    Rule of 11 is a basic way to determine whether or not a DD game (based on penetration) is "acceptable" to play. Take 11 and subtract the number of players that are at the table, and that will tell you what cut you need to make that game playable. The more people sitting at the table, the better the cut will need to be to make the game worth playing.
    This means nothing if you don't give a required spread.
    You would play a DD H17, DAS cut 1.0/2 heads up with what kind of spread? 1-6, 1-8, 1-12 ?
    G Man

  8. #8
    Senior Member Jabberwocky's Avatar
    Join Date
    Oct 2012
    Location
    Agharta
    Posts
    1,868


    Did you find this post helpful? Yes | No
    The deeper the cut the less spread is required. For 1.0, then 8-1 and higher.

  9. #9
    Banned or Suspended
    Join Date
    Dec 2011
    Location
    Eastern U S A
    Posts
    6,830


    Did you find this post helpful? Yes | No
    Quote Originally Posted by G Man View Post
    "with what kind of spread? 1-6, 1-8, 1-12 ?"
    Double deck games are surveilled closely.

    DD is often referred to as a "Counter Trap."

    6-1 is the consensus opinion of Pro Players

    as to the Max Spread that you can get away

    with for long.

    As far as penetration goes, there is a consensus there

    as well. If there is H17, DAS, Double any 2 cards 60%

    pen' is the least one accepts ASSUMING no crowding.

  10. #10


    Did you find this post helpful? Yes | No
    As far as penetration goes, there is a consensus there

    as well. If there is H17, DAS, Double any 2 cards 60%

    pen' is the least one accepts ASSUMING no crowding.
    Then simply stating that the rule of 11 tell you if a DD game is playable or not isn't correct.
    Who would play a DD, H17, DAS with 1-6 spread and one deck cut out of play?
    G Man

  11. #11


    Did you find this post helpful? Yes | No
    Quote Originally Posted by mcallister3200 View Post
    And more zeebabar! Win win situation!
    Another wanna be AP having difficulty $&@ing off, needlessly bringing in my name.

  12. #12


    Did you find this post helpful? Yes | No
    The "11 rule" is an ok rule of thumb as a conceptual approach to DD games. It basically balances out differences in SCORE due to penetration with differences in SCORE due to game speed (rounds per hour).

    But in my view, this approach is too simplistic, because it fails to consider two important factors:

    1) Players come and go, especially at higher-stakes tables. If I see a DD table with good pen that has 4 or 5 players, the first thing I do is check out the chip stacks next to each player. If I see a few light stacks, it could be a situation where the player will be leaving soon. Many times I've started with a full table and found myself with a beautiful 2 or 3 player situation after just a little bit.

    2) Heads up (1 player) is not great in DD games. Even though you have outstanding game speed (150 rds per hour or more), you lose a lot of SCORE, because you can't wong out. The perfect situation is 2 players: yourself and one other with a huge chip stack. When the count gets stupid low (-5 or lower), you take you take your bathroom breaks and phone breaks and let the other poor slob eat the dust. But I emphasize, for the 2-player situation, you need the other player to have some capital in front of them, otherwise when you come back from the bathroom break they're gone. Wonder why?....

  13. #13
    Senior Member Bodarc's Avatar
    Join Date
    Aug 2013
    Location
    136 miles North of West
    Posts
    1,949


    Did you find this post helpful? Yes | No
    Quote Originally Posted by Bigdaddy View Post
    with differences in SCORE due to game speed (rounds per hour).
    Big Daddy, I don't think SCORE is affected by rounds per hour.
    Play within your bankroll, pick your games with care and learn everything you can about the game. The winning will come. It has to. It's in the cards. -- Bryce Carlson

Page 1 of 2 12 LastLast

Similar Threads

  1. Double down rescue rule versus basic strategy
    By Picasso in forum General Blackjack Forum
    Replies: 16
    Last Post: 08-06-2015, 12:29 PM
  2. czechs play: for the double deck players
    By czechs play in forum Las Vegas Everything
    Replies: 2
    Last Post: 06-22-2008, 12:47 AM
  3. Random Poster: Single Deck "Rule of..."
    By Random Poster in forum Blackjack Beginners
    Replies: 3
    Last Post: 06-21-2006, 10:50 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

About Blackjack: The Forum

BJTF is an advantage player site based on the principles of comity. That is, civil and considerate behavior for the mutual benefit of all involved. The goal of advantage play is the legal extraction of funds from gaming establishments by gaining a mathematic advantage and developing the skills required to use that advantage. To maximize our success, it is important to understand that we are all on the same side. Personal conflicts simply get in the way of our goals.