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Thread: hi opt 1 optimal betting

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    Senior Member steveistheman84's Avatar
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    hi opt 1 optimal betting

    don't use this count anymore, but i think i was doing it wrong for years. i always added the running count and ace-deuce side count for betting decisions and just running count for playing decisions, but shouldn't i be adding an extra 1 1/2 unit for the a/2 side +count instead of just 1?
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    Senior Member Nikky_Flash's Avatar
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    I'm not an expert but I'm pretty sure the added 50% is only when a surplus of aces is in the mix , and the decision is being contemplated for doubling hands that are good to pull an ace on- for example; when you are holding a 10, like if you are deciding if you should double 10 vs. 10 , and the count/index play is borderline, add the surplus aces and +50% of it , then add that to your RC / for doubling your 9 , do the same except use 25%. Also the reverse when a deficit exists , you use the same formula just subtract it , -50% and -25% respectively. doubling 8's you dont do anything added or subtracted , I use Ko/Tko in real life casinos right now but I'm learning/practising with hi-optII as much as i can, someone with more experience with this might want to check my post- if i said something incorrect i will edit it out. good luck/varience
    Last edited by Nikky_Flash; 04-19-2014 at 12:25 PM.
    “It seemed to me ... that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.

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    Senior Member steveistheman84's Avatar
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    should have worded it better. for betting decisions, should i count -1.5 or +1.5 for each each extra deuce or ace to add with my running count. ie, running count +2 and side count +2 = +5?
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    Senior Member steveistheman84's Avatar
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    doesn't seem to make sense because we could still have all 4 2's gone and 3 aces gone when only 1/2 way through the deck. i don't know.
    big dog in charge

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    Quote Originally Posted by steveistheman84 View Post
    should have worded it better. for betting decisions, should i count -1.5 or +1.5 for each each extra deuce or ace to add with my running count. ie, running count +2 and side count +2 = +5?
    No. The combined count is Hilo. The side count gives a comparison of ace density to 2 density not and ace density. There is a difference. You should be using a Hilo betting ramp not a HIOPT I ramp.

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    Quote Originally Posted by steveistheman84 View Post
    doesn't seem to make sense because we could still have all 4 2's gone and 3 aces gone when only 1/2 way through the deck. i don't know.
    If you know the actual number of 2's and A's removed using the side count is a weak use of the info. For example if the side count is +1 in SD, you know that there are either no twos left and 1 ace, 1 two and 2 aces, 2 twos and 3 aces or 3 twos and 4 aces. These situations are not equivalent. The betting EOR (H17) of the 2 is +.42 and the ace is -.52. Each time you remove 1 of each the net EOR is not 0 but -.10 or 20% of the EOR of an ace. That is 20% of the EOR of the first ace per A,2 pair removed.

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    Senior Member bigplayer's Avatar
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    Ace Deuce side count? That's not part of High Opt 1, if you were going to side anything in addition to Aces it should be 7s.

    Sent from my SAMSUNG-SGH-I747 using Tapatalk

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    He was describing HILOPT so that is how I answered his question.

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    Senior Member steveistheman84's Avatar
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    like tthree said, it's a side running count. if i were to just side count aces though, i should treat them as 1.5, no?
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    Senior Member Nikky_Flash's Avatar
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    Quote Originally Posted by steveistheman84 View Post
    like tthree said, it's a side running count. if i were to just side count aces though, i should treat them as 1.5, no?
    Not halfs, just one way or another +1 or -1 for HioptI, as far as neg or pos, aces aren't a fixed entity like that in a side count, they can be both negative and positive, if they are in surplus at a given time, they are positive counted , and for high opt I, they are either +1 for each SURPLUS and , -1 for each deficit . no halfs. For example, if you are in a double deck game and a deck has been dealt out, and you haven't seen any aces, add +4 to your RC, and before a decision to double on a 10 and 9 , add extra percentage points to it, (the 50 % and 25 % from the other post) depending, in this case +6 for the 10 double and +5 for the 9 double.
    Same thing goes if you've seen 8 aces when a deck has been dealt, in the same game. subtract -4 from your RC, and do the same for the percentages, just in negative. -6 for your 10 double and -5 for your 9 double.
    hope that helps.
    Last edited by Nikky_Flash; 04-18-2014 at 03:16 PM.
    “It seemed to me ... that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane.

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    Senior Member bigplayer's Avatar
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    Each surplus Ace is +1 for betting. If you use the Multi-Parameter tables each surplus Ace has a variety of values depending on the specific play.

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    Senior Member Jabberwocky's Avatar
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    HiOptI long ago went the obsolete route. The mainstays are ZenII, HiOptII, Victor and A0II.
    Vincit Qui Patitur

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    Senior Member bigplayer's Avatar
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    Quote Originally Posted by Jabberwocky View Post
    HiOptI long ago went the obsolete route. The mainstays are ZenII, HiOptII, Victor and A0II.
    I hate to speak in absolutes, but there are advantages to using Hi-Opt 1 and High-Low as a combination.

    1. For Pitch Games Hi-Opt 1 with a side count of Aces and optionally Sevens and using key multi-parameter plays is a very very strong system. Because it counts so few cards adding side-counts is a far simpler matter.
    2. For insurance decisions Hi-Opt 1 is stronger than Ace Reckoned Counts and stronger still because it does not count the 9 as a high card
    3. You can use High Low for shoe games which has a very high betting correlation and use the Hi-Opt 1 index set with virtually no loss in efficiency on your play deviations
    4. It's so simple you can play all day without errors and not get tired.

    For those reasons I hate to speak in absolutes about any system, it always depends on the needs of the player. Many players use a similar combination of counts using AO2 for Pitch Games and Zen for Shoes all with the AO2 index numbers and simply flipping the value of the 9 and Ace. Works great.

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