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Thread: Norm Wattenberger: CVData Version 3 planning

  1. #27
    Shaggy18vw
    Guest

    Shaggy18vw: Re: CVData Version 3 planning

    Does CVData currently allow the user to make an insurance decision at +1.4 in single deck usin hi-low. That is the index from BJA2. When I change the default of +1 to +1.4 and come back, it is always +1 again. Am I missing something? I realize that when I play I am not as exact as +1.4, I truly use +1.5.

  2. #28
    Don Schlesinger
    Guest

    Don Schlesinger: Re: CVData Version 3 planning

    > Does CVData currently allow the user to make
    > an insurance decision at +1.4 in single deck
    > usin hi-low. That is the index from BJA2.
    > When I change the default of +1 to +1.4 and
    > come back, it is always +1 again. Am I
    > missing something? I realize that when I
    > play I am not as exact as +1.4, I truly use
    > +1.5.

    I may be wrong, but I don't think CVData allows for fractional indices.

    Don

  3. #29
    Magician
    Guest

    Magician: Re: OK

    > As soon as there is World peace, I'll port
    > to Linux. BTW, downloads.com has stopped
    > accepting Linux software. The future of
    > Linux apps still doen't look good to me.

    You could port it to Java. I'll start working on that world peace thing.

  4. #30
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: OK

    > You could port it to Java. I'll start
    > working on that world peace thing.

    My life would end before a sim developed in Java

  5. #31
    Norm Wattenberger
    Guest

    Norm Wattenberger: Insurance


    No, and there is no need. In fact, 1.4 is not accurate unless you are counting to the exact card and the penetration is exactly to the card used when generating the index. +2 works just fine. And by the way, insuring all BJs, as stupid as it sounds, is fairly cheap cover. CVData does support Insurance cover.



  6. #32
    Cacarulo
    Guest

    Cacarulo: Re: CVData Version 3 planning

    An interesting addition to the drills would be to add the possibility of counting two tables at a time. How about that?

    Another wish would be the possibility to use a particular deck composition for doing the counting. This would be useful for practising counting in other games such as double exposure, seven and a half, etc.

    Sincerely,
    Cacarulo

  7. #33
    Shaggy18vw
    Guest

    Shaggy18vw: Re: Insurance

    Perfect, That was basically what I was thinking. I just wasn't sure which way to go, +2 or +1. Always insuring a BJ is good. I read about that in Burning The Tables. I liked it, but haven't implemented it into my game as of yet. (I play reasonably low stakes... mild green)
    Thanks

  8. #34
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: CVData Version 3 planning

    > An interesting addition to the drills would
    > be to add the possibility of counting two
    > tables at a time. How about that?

    That exists in CVBJ. In the Full Table Drills, use the Two Tables option.

    > Another wish would be the possibility to use
    > a particular deck composition for doing the
    > counting. This would be useful for
    > practising counting in other games such as
    > double exposure, seven and a half, etc.

    There are two methods of setting shoe biases to aide in practicing difficult situations. Not sure what you're looking for here. I am thinking of adding a feature that forces more difficult decisions than would normally occur.

  9. #35
    Cacarulo
    Guest

    Cacarulo: Re: CVData Version 3 planning

    > That exists in CVBJ. In the Full Table
    > Drills, use the Two Tables option.

    Oops. I missed that

    > There are two methods of setting shoe biases
    > to aide in practicing difficult situations.
    > Not sure what you're looking for here. I am
    > thinking of adding a feature that forces
    > more difficult decisions than would normally
    > occur.

    For example: The game 7 1/2 doesn't use 8s, 9s and 10s. So the deck is comprised of 40 cards only. If I had a count system for this game I would like to use the drills provided in CVBJ. If I could change the deck composition then the task would be straightforward.

    Sincerely,
    Cacarulo

  10. #36
    Norm Wattenberger
    Guest

    Norm Wattenberger: Re: CVData Version 3 planning

    Ahh. See Options, Decks. The method I use is a bit unusual as I want it to be able to work for different numbers of decks without modification. Also, the shoe can be automatically set for 7 & 1/2 on the Odd Rules screen.

  11. #37
    Cacarulo
    Guest

    Cacarulo: Re: CVData Version 3 planning

    > Ahh. See Options, Decks. The method I use is
    > a bit unusual as I want it to be able to
    > work for different numbers of decks without
    > modification. Also, the shoe can be
    > automatically set for 7 & 1/2 on the Odd
    > Rules screen.

    Great! I'll check that.

    Sincerely,
    Cacarulo

  12. #38
    Magician
    Guest

    Magician: Options, Decks

    > Ahh. See Options, Decks. The method I use is
    > a bit unusual as I want it to be able to
    > work for different numbers of decks without
    > modification. Also, the shoe can be
    > automatically set for 7 & 1/2 on the Odd
    > Rules screen.

    If you choose Spanish 21 it automatically removes the 10s, but if you turn it off again I don't think it puts them back. I played several shoes that finished with a huge running count and lost a lot of max bets before I realised!

    Manually putting all the 10s back in an 8 deck shoe is rather annoying. Perhaps you could add some additional controls to make it easier?

  13. #39
    Magician
    Guest

    Magician: Java

    > My life would end before a sim developed in
    > Java

    Java performance really has improved a lot since it first appeared. Of course, there was an awful lot of room for improvement.

    In theory a language with runtime compilation (e.g. Java) could out-perform a statically-compiled language (e.g. C++). Code such as (please forgive the somewhat contrived example):

    for (i = 0; i < 1000000; i++) { 
    ...
    if (option_selected_at_runtime) {
    ...
    } else {
    ...
    }
    ...
    }
    can be compiled after the value of option_selected_at_runtime is known, thus eliminating 1,000,000 conditionals.

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