Code

  1. Simulation Reliability Note (Programmers only)

    I minor point that I neglected to mention in my book, not of interest to non-programmers. In the Sim Secrets chapter, I discussed simulator architecture – in particular, separating the actual simulation engine from the setup and display code. The simulation engines, the heart of the process, actually comprise a small percentage of the code. When you compile code, you set several options. Among them are various checks on operation of the code – for example, array bounds checks, integer overflow
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  2. Calculation of Area Under the Standard Normal Curve

    On occasion I will post code to the blog as an extension of the Sim Secrets chapter of my book. These posts will generally only be of interest to programmers.

    Page 91 in Theory of Blackjack and page 147 in Blackjack Attack have tables used to determine areas under sections of the standard normal curve. These tables can be used to determine the probability of some events. For example, CVCX uses this to determine the probability of your actual results in a casino.

    The formula
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