Not surpringly, with Basic strategy the winner is an overload of 9s (+0.2253)
Second place is an overload of 89s (+0.187)
Those are the only positive EVs at TC0
When there is an overload of 7s...
With Best Strategy at TC0 using HiLo
the winner is absence of 78s (EV= +2.48 for 0x7 and 0x8))
second place is absence of 789s (EV = +1.955 (0x7, 0x8, 0x9))
third place is absence of 7s (EV=...
But with the count of sevens, the true count of Hi-Lo is also zero.
I think you could do more tests with different blocks and see which one is the most effective. For example: 78s, 89s, 79s,...
Not surprisingly using same as above with 0x12, 12x8 and 12x9 the EV is positive (+0.525 with Basic strategy and +1.35 with Best strategy. With 24x7sm 12x8 and 12x9, EV is negative (-1.609 basic...
"I get player edge ~= .1646%"
I used BJA3, pp. 492-3. Can you show me your breakdown to see where we may differ.
6D H17 = -0.761. DAS = + 0.144. Split aces once with multiple hits = +0.177. ES...
"Hit 10 vs. 9 at TC < -2. Surrender 8 vs. A at TC >=+10. Surrender 13 vs. T at TC >=+3. Surrender 12 vs. T at TC >=+8."
Sorry for the typo. Don't know how the zero got in there.
Don