Good news! Dave's and my new book was delivered to Huntington Press today from the printer. I would assume that means that orders should begin to be filled as soon as possible. Should you have any...
There are counters who bet by half TCs to widen the range. This is supported by CVCX/CVData.
Not much help with HiLo: https://www.blackjackincolor.com/penetration12.htm
I have a much better idea, and I'm not being sarcastic. Instead of spending so much time trying to figure out how much errors cost, why not spend the same amount of time practicing enough so that you...
I know that there are other group payouts apart from the individual ones: (0-9): {160, 70, 70, 70, 60, 60, 22, 22, 40, 40}
My calculations were made with the individual ones.
Cac
Yes, the subset was taken random and I used the classical payouts (0-9): . Of course, the exact EVs are for that specific subset.
No tags were used, just CA.
EV VAR...
@Dog Hand
Thank you very much for this. It is just what I was looking for :)
Just to clarify, the payout is definitely 160-1. (The 150-1 is for a very similar, but not the same, side bet). The...
I apologize. After seeing Dog Hand's post I checked my numbers and verified my mistake. Everything I said before was referring to the TIE BET.
The Egalite bets do not follow the same guidelines as...
Jacblacc911,
I ran a 10-million-shoe sim with an initial 52 cards cut off (following Eliot's procedure of burning additional cards determined by the first card and playing one additional round...
It doesn't make it more costly per error. It makes errors more common for some people.
Problem is, counting errors are not random. If you make errors, you likely make them in a related manner...
Why would this make counting errors more costly?
With KO, there is a wide range of counts over which to vary the bet so there is a gradual progression in the bet variation. With Hi-Lo, for any...
I am trying to switch from HiLo to Red 7. Something weird happens when I try to simulate playing 1 hand constantly and playing 2 hands at RC >= -1.
In the 1 hand case, the edge is positive at RC...
I mean the wide range that includes larger numbers.
CVData sims errors in betting, playing, and TC conversion in a sense using the Custom TC calc. I never thought of a good method of errors in RC....
I don't understand what you mean by that. Can you please elaborate?
What I do know is in a shoe game (KO Preferred) there is a wide range from the key count to the pivot point in which to vary...