Yeah I know. I get that your trying to hammer home that BJA isn't good and its using old methods for indices, strange altered methods and wording but is my assessment of it correct or am I wrong what...
Hang on no, if you truncate the BJA indices on cv it yields the same results as the BJA chart. sorry.
So the way that colin sets out his chart you don't need to truncate because of the way its set...
Can we just start over, thank you for your patience and trying to help me.
So for normal indexes not colins, you just do the action stand, double down, surrender and insure when the true count is...
Hey Secretariat, yes, I'm aware that you could derive Hi-Lo from Tarzan's original DC count but you need a keep a side of sixes and aces apart from the main triplet to do so. In my TOR Triplet DC...
We will get close to this if 366 cards remain in an 8 deck shoe with a running count of +9. That is 0.99939
Will be good to have this info when this scenario arises. I don't want to accidentally...
Freightman poetically said
I’ve seen pros jump from min $25 to 2x200 at true 1.0 - a mistake despite what the sim says. Just in the past week, I came across a number of you tube videos by a group...
Nicely said. Almost everyone sims by full true counts, so anything between (for example) 1.0 and 1.99 is 1, everything between 2.0 and 2.99 is 2 etc. etc. You’re likely surveilled on the same basis....
In THLCCS, we published indices for 6D S17 ENHC on page 314.
The Hi-Lo EV-maximizing index for 11 vs T is indeed +4, however using that index number will result in a reduction in SCORE in a way...
AFAIK the only ENHC specific deviation is doubling 11 v T, which I think going off memory is +4 or hi lo.
As for Canadian deviations, it varies mostly from province to province but also city to...
I'm currently in Brunei, no casinos here. But I'm going to Malaysia & Cambodia soon, and can go to Thailand, Laos, Vietnam, and Indonesia too. Anyone know if any of these countries have beatable...
Your biased for a good reason, you produced a master work.
Reb, nope, sorry I won’t do this over the phone. Read this thread again and ask extra questions if necessary.
The reason I brought up Wong is that his index numbers are truncated. So -1.9 becomes -1. I have no doubt that many players use Wong's index numbers while flooring or rounding.
Flooring: take your current number and shift leftward in the number line until you hit the first integer.
Ex: 0.5 -> 0, -2.2 -> -3, 1.99 -> 1, ect…
Trick question: what is the floored value of...